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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-05 10:45:49 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-05 10:45:49 +0200
commit633676e3ca84af32fbdfceb20309e53421ca01e1 (patch)
tree8c8fbff4709ebd7bfb399442bcfe57897d035232 /core/src/ch
parent367360d596568b522eca20e7ef2811705e6d674b (diff)
downloadRustAndDust-633676e3ca84af32fbdfceb20309e53421ca01e1.zip
RustAndDust-633676e3ca84af32fbdfceb20309e53421ca01e1.tar.gz
Hud: setup basic cmd panel
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/game/Hud.java154
1 files changed, 141 insertions, 13 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java
index 8fa2b32..2f0e0c6 100644
--- a/core/src/ch/asynk/tankontank/game/Hud.java
+++ b/core/src/ch/asynk/tankontank/game/Hud.java
@@ -2,32 +2,160 @@ package ch.asynk.tankontank.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.scenes.scene2d.Stage;
-import com.badlogic.gdx.scenes.scene2d.ui.Label;
+import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.viewport.Viewport;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Rectangle;
+
+import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.TankOnTank;
-public class Hud extends Stage
+class ActionBtn implements Disposable
+{
+ boolean enabled;
+ private Image on;
+ private Image off;
+
+ public ActionBtn(TextureAtlas atlas, String off, String on)
+ {
+ this.enabled = false;
+ this.on = new Image(atlas.findRegion(on));
+ this.off = new Image(atlas.findRegion(off));
+ }
+
+ public void toggle()
+ {
+ enabled = !enabled;
+ }
+
+ public Image getImage()
+ {
+ return (enabled ? on : off);
+ }
+
+ public void setPosition(float x, float y)
+ {
+ on.setPosition(x, y);
+ off.setPosition(x, y);
+ }
+
+ public boolean hit(float x, float y)
+ {
+ return ((x > on.getX()) && (x < on.getX() + on.getWidth()) && (y > on.getY()) && (y < on.getY() + on.getHeight()));
+ }
+
+ @Override
+ public void dispose()
+ {
+ on.dispose();
+ off.dispose();
+ }
+
+ public float getX() { return on.getX(); }
+ public float getY() { return on.getY(); }
+ public float getWidth() { return on.getWidth(); }
+ public float getHeight() { return on.getHeight(); }
+}
+
+public class Hud implements Disposable
{
private final TankOnTank game;
- private Label fps;
- public Hud(final TankOnTank game, Viewport viewport)
+ private ActionBtn flagAct;
+ private ActionBtn moveAct;
+ private ActionBtn rotateAct;
+ private ActionBtn attackAct;
+ private ActionBtn cancelAct;
+
+ private Rectangle rect;
+ private float elapsed;
+
+ public Hud(final TankOnTank game)
{
- super(viewport);
this.game = game;
- fps = new Label("FPS: 0", game.skin);
- fps.setPosition( 10, Gdx.graphics.getHeight() - 40);
- addActor(fps);
+ TextureAtlas atlas = game.manager.get("data/assets.atlas", TextureAtlas.class);
+
+ flagAct = new ActionBtn(atlas, "us-flag", "ge-flag");
+ moveAct = new ActionBtn(atlas, "act-move", "act-move-on");
+ rotateAct = new ActionBtn(atlas, "act-rotate", "act-rotate-on");
+ attackAct = new ActionBtn(atlas, "act-attack", "act-attack-on");
+ cancelAct = new ActionBtn(atlas, "act-cancel", "act-cancel-on");
+
+ flagAct.setPosition(5, (Gdx.graphics.getHeight() - flagAct.getHeight() - 5));
+ moveAct.setPosition(flagAct.getX(), ( flagAct.getY() - moveAct.getHeight() - 5));
+ rotateAct.setPosition(flagAct.getX(), ( moveAct.getY() - rotateAct.getHeight() - 5));
+ attackAct.setPosition(flagAct.getX(), ( rotateAct.getY() - attackAct.getHeight() - 5));
+ cancelAct.setPosition(flagAct.getX(), ( attackAct.getY() - cancelAct.getHeight() - 5));
+
+ rect = new Rectangle(cancelAct.getX(), cancelAct.getY(), flagAct.getWidth(),
+ (flagAct.getY() + flagAct.getHeight() - cancelAct.getY()));
+
+ elapsed = 0f;
}
@Override
- public void act(float delta)
+ public void dispose()
+ {
+ flagAct.dispose();
+ moveAct.dispose();
+ rotateAct.dispose();
+ attackAct.dispose();
+ cancelAct.dispose();
+ }
+
+ public void animate(float delta)
{
- super.act(delta);
- fps.setText("FPS: " + Gdx.graphics.getFramesPerSecond());
+ elapsed += delta;
+ if (elapsed > 5f) {
+ elapsed = 0f;
+ flagAct.toggle();
+ }
+ }
+
+ public void draw(Batch batch)
+ {
+ flagAct.getImage().draw(batch);
+ moveAct.getImage().draw(batch);
+ rotateAct.getImage().draw(batch);
+ attackAct.getImage().draw(batch);
+ cancelAct.getImage().draw(batch);
+ }
+
+ public boolean touchDown(float x, float y)
+ {
+ if (!rect.contains(x,y)) return false;
+
+ if (moveAct.hit(x, y)) {
+ moveAct.toggle();
+ } else if (rotateAct.hit(x, y)) {
+ rotateAct.toggle();
+ } else if (attackAct.hit(x, y)) {
+ attackAct.toggle();
+ } else if (cancelAct.hit(x, y)) {
+ cancelAct.toggle();
+ }
+
+ return true;
+ }
+
+ public boolean touchUp(float x, float y)
+ {
+ if (!rect.contains(x,y)) return false;
+
+ if (moveAct.hit(x, y)) {
+ moveAct.toggle();
+ } else if (rotateAct.hit(x, y)) {
+ rotateAct.toggle();
+ } else if (attackAct.hit(x, y)) {
+ attackAct.toggle();
+ } else if (cancelAct.hit(x, y)) {
+ cancelAct.toggle();
+ }
+
+ return true;
}
}