summaryrefslogtreecommitdiffstats
path: root/core/src/ch
diff options
context:
space:
mode:
authorJérémy Zurcher <jeremy@asynk.ch>2014-09-21 04:26:57 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-21 04:26:57 +0200
commit0d16123eb0a536481ae59832166d4be99147e863 (patch)
treeeffab913e1e4d618a345643bec1f67cc57dc0f24 /core/src/ch
parentdb47a53fc4b3fb03445387991b125fbc98aaa693 (diff)
downloadRustAndDust-0d16123eb0a536481ae59832166d4be99147e863.zip
RustAndDust-0d16123eb0a536481ae59832166d4be99147e863.tar.gz
update GameScreen to match latest changes
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java116
1 files changed, 55 insertions, 61 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 72a558e..b439cce 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -13,9 +13,10 @@ import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.scenes.scene2d.Stage;
-import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.math.GridPoint2;
@@ -31,12 +32,8 @@ import ch.asynk.tankontank.game.GameFactory;
import ch.asynk.tankontank.game.GameFactory.UnitType;
import ch.asynk.tankontank.engine.Map;
-import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.engine.Pawn;
-import ch.asynk.tankontank.engine.PawnImage; // addActor
-import ch.asynk.tankontank.engine.MapImage; // addActor
-
public class GameScreen implements Screen
{
private static final float ZOOM_MAX = 0.2f;
@@ -47,20 +44,19 @@ public class GameScreen implements Screen
private final TankOnTank game;
private float maxZoomOut;
+ final SpriteBatch mapBatch;
final OrthographicCamera cam;
+ final FitViewport mapViewport;
private Map map;
- private Image selectedHex;
private Label fps;
private Stage hud;
- private Stage gameStage;
private Vector2 screenToViewport = new Vector2(); // ratio
private Vector3 touchPos = new Vector3(); // world coordinates
private Vector2 dragPos = new Vector2(); // screen coordinates
- private Pawn draggedPawn = null;
private GridPoint2 cell = new GridPoint2(-1, -1); // current map cell
public GameScreen(final TankOnTank game)
@@ -73,36 +69,33 @@ public class GameScreen implements Screen
fps.setPosition( 10, Gdx.graphics.getHeight() - 40);
map = GameFactory.getMap(game.manager, GameFactory.MapType.MAP_A);
- selectedHex = new Image(game.manager.get("images/hex.png", Texture.class));
- selectedHex.setVisible(false);
+ map.setPosition(60, 60);
+ mapBatch = new SpriteBatch();
cam = new OrthographicCamera();
cam.setToOrtho(false);
// cam.position.set((map.getWidth()/2), (map.getHeight()/2), 0);
-
- gameStage = new Stage(new FitViewport(map.getWidth(), map.getHeight(), cam));
- gameStage.addActor((MapImage) map);
- gameStage.addActor(selectedHex);
-
-
- Pawn.Orientation o = Pawn.Orientation.SOUTH_EAST;
- addUnit(gameStage, UnitType.GE_AT_GUN, 1, 4, o);
- addUnit(gameStage, UnitType.GE_INFANTRY, 2, 4, o);
- addUnit(gameStage, UnitType.GE_KINGTIGER, 3, 4, o);
- addUnit(gameStage, UnitType.GE_PANZER_IV, 4, 4, o);
- addUnit(gameStage, UnitType.GE_PANZER_IV_HQ, 5, 4, o);
- addUnit(gameStage, UnitType.GE_TIGER, 6, 4, o);
- addUnit(gameStage, UnitType.GE_WESPE, 7, 4, o);
-
- o = Pawn.Orientation.NORTH_EAST;
- addUnit(gameStage, UnitType.US_AT_GUN, 1, 3, o);
- addUnit(gameStage, UnitType.US_INFANTRY, 2, 3, o);
- addUnit(gameStage, UnitType.US_PERSHING, 3, 3, o);
- addUnit(gameStage, UnitType.US_PERSHING_HQ, 4, 3, o);
- addUnit(gameStage, UnitType.US_PRIEST, 5, 3, o);
- addUnit(gameStage, UnitType.US_SHERMAN, 6, 3, o);
- addUnit(gameStage, UnitType.US_SHERMAN_HQ, 7, 3, o);
- addUnit(gameStage, UnitType.US_WOLVERINE, 8, 3, o);
+ mapViewport = new FitViewport(map.getWidth(), map.getHeight(), cam);
+ mapViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
+
+ Pawn.Orientation o = Pawn.Orientation.EAST;
+ addUnit(1, 7, o, UnitType.GE_AT_GUN);
+ addUnit(1, 6, o, UnitType.GE_INFANTRY);
+ addUnit(1, 5, o, UnitType.GE_KINGTIGER);
+ addUnit(1, 4, o, UnitType.GE_PANZER_IV);
+ addUnit(1, 3, o, UnitType.GE_PANZER_IV_HQ);
+ addUnit(1, 2, o, UnitType.GE_TIGER);
+ addUnit(1, 1, o, UnitType.GE_WESPE);
+
+ o = Pawn.Orientation.WEST;
+ addUnit(9, 7, o, UnitType.US_AT_GUN);
+ addUnit(9, 6, o, UnitType.US_INFANTRY);
+ addUnit(9, 5, o, UnitType.US_PERSHING);
+ addUnit(9, 4, o, UnitType.US_PERSHING_HQ);
+ addUnit(9, 3, o, UnitType.US_PRIEST);
+ addUnit(9, 2, o, UnitType.US_SHERMAN);
+ addUnit(9, 1, o, UnitType.US_SHERMAN_HQ);
+ addUnit(9, 0, o, UnitType.US_WOLVERINE);
hud = new Stage(new ScreenViewport());
hud.addActor(fps);
@@ -110,11 +103,10 @@ public class GameScreen implements Screen
Gdx.input.setInputProcessor(getMultiplexer());
}
- private void addUnit(Stage stage, UnitType t, int col, int row, Pawn.Orientation o)
+ private void addUnit(int col, int row, Pawn.Orientation o, UnitType t)
{
- PawnImage p = GameFactory.getUnit(t);
+ Pawn p = GameFactory.getUnit(t);
map.setPawnAt(p, col, row, o);
- stage.addActor(p);
}
private InputMultiplexer getMultiplexer()
@@ -140,15 +132,12 @@ public class GameScreen implements Screen
float deltaX = ((x - dragPos.x) * cam.zoom * screenToViewport.x);
float deltaY = ((dragPos.y - y) * cam.zoom * screenToViewport.y);
dragPos.set(x, y);
- if (draggedPawn == null) {
- cam.translate(-deltaX, -deltaY, 0);
- clampCameraPos();
- } else {
- draggedPawn.moveBy(deltaX, deltaY);
+ if(map.drag(deltaX, deltaY)) {
cam.unproject(touchPos.set(x, y, 0));
map.getHexAt(cell, touchPos.x, touchPos.y);
- Vector2 v = map.getHexCenterAt(cell);
- selectedHex.setCenterPosition(v.x, v.y);
+ } else {
+ cam.translate(-deltaX, -deltaY, 0);
+ clampCameraPos();
}
return true;
}
@@ -158,14 +147,8 @@ public class GameScreen implements Screen
if (button == Input.Buttons.LEFT) {
dragPos.set(x, y);
cam.unproject(touchPos.set(x, y, 0));
- map.getHexAt(cell, touchPos.x, touchPos.y);
- draggedPawn = map.getTopPawnAt(cell);
- if (draggedPawn != null) {
- draggedPawn.setZIndex(DRAGGED_Z_INDEX);
- }
- Vector2 v = map.getHexCenterAt(cell);
- selectedHex.setCenterPosition(v.x, v.y);
- selectedHex.setVisible(true);
+ map.touchDown(touchPos.x, touchPos.y);
+ // map.setPosition(map.getX()-20, map.getY()-20);
}
return true;
}
@@ -174,10 +157,7 @@ public class GameScreen implements Screen
{
if (button == Input.Buttons.LEFT) {
cam.unproject(touchPos.set(x, y, 0));
- if (draggedPawn != null) {
- map.movePawnTo(draggedPawn, touchPos);
- }
- selectedHex.setVisible(false);
+ map.touchUp(touchPos.x, touchPos.y);
}
return true;
}
@@ -205,18 +185,32 @@ public class GameScreen implements Screen
@Override
public void render(float delta)
{
- Gdx.gl.glClearColor(0, 0, 0.2f, 1);
+ Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
cam.update();
fps.setText("FPS: " + Gdx.graphics.getFramesPerSecond());
- gameStage.act(delta);
- gameStage.draw();
+ map.animate(delta);
+
+ mapBatch.setProjectionMatrix(cam.combined);
+ mapBatch.begin();
+ map.draw(mapBatch, 1);
+ mapBatch.end();
hud.act(delta);
hud.draw();
+
+ if (true) {
+ Gdx.gl.glEnable(GL20.GL_BLEND);
+ ShapeRenderer debugShapes = new ShapeRenderer();
+ debugShapes.setAutoShapeType(true);
+ debugShapes.setProjectionMatrix(cam.combined);
+ debugShapes.begin();
+ map.drawDebug(debugShapes);
+ debugShapes.end();
+ }
}
@Override
@@ -224,7 +218,7 @@ public class GameScreen implements Screen
{
Gdx.app.debug("GameScreen", "resize (" + width + "," + height + ")");
hud.getViewport().update(width, height, true);
- gameStage.getViewport().update(width, height);
+ mapViewport.update(width, height);
maxZoomOut = Math.min((map.getWidth() / cam.viewportWidth), (map.getHeight() / cam.viewportHeight));
cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_MAX, maxZoomOut);
screenToViewport.set((cam.viewportWidth / width), (cam.viewportHeight / height));
@@ -235,7 +229,7 @@ public class GameScreen implements Screen
{
Gdx.app.debug("GameScreen", "dispose()");
hud.dispose();
- gameStage.dispose();
+ map.dispose();
GameFactory.dispose();
game.unloadAssets();
}