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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-06 16:31:11 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-06 16:31:11 +0200
commitad6e417ec0186ae827d662cd454f575c5d045b27 (patch)
tree39fc1b9cafd99d71fc6951a97b0dc52cb8f7cf9e /core/src/ch/asynk
parent940cf359bdc79875dfd58725eca41f8bf4b6f47a (diff)
downloadRustAndDust-ad6e417ec0186ae827d662cd454f575c5d045b27.zip
RustAndDust-ad6e417ec0186ae827d662cd454f575c5d045b27.tar.gz
rewrite GameState ...
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateAnimation.java27
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateDirection.java22
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateMove.java (renamed from core/src/ch/asynk/tankontank/game/states/GameStatePath.java)62
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateNone.java37
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateRotate.java72
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateView.java39
6 files changed, 198 insertions, 61 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateAnimation.java b/core/src/ch/asynk/tankontank/game/states/GameStateAnimation.java
new file mode 100644
index 0000000..c4a2dd8
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateAnimation.java
@@ -0,0 +1,27 @@
+package ch.asynk.tankontank.game.states;
+
+public class GameStateAnimation extends GameStateCommon
+{
+ @Override
+ public void enter()
+ {
+ }
+
+ @Override
+ public void touchDown()
+ {
+ }
+
+ @Override
+ public void touchUp()
+ {
+ }
+
+ @Override
+ public void abort()
+ {
+ unselectHex();
+ pawn = null;
+ super.abort();
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java b/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java
index 39f3743..178185c 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateDirection.java
@@ -5,6 +5,11 @@ import ch.asynk.tankontank.engine.Orientation;
public class GameStateDirection extends GameStateCommon
{
@Override
+ public void enter()
+ {
+ }
+
+ @Override
public void touchDown()
{
}
@@ -35,11 +40,22 @@ public class GameStateDirection extends GameStateCommon
}
}
- if (o != Orientation.KEEP)
+ if (o != Orientation.KEEP) {
map.movePawn(pawn, o);
+ clear();
+ ctrl.setState(State.ANIMATION);
+ }
+ }
+ @Override
+ public void abort()
+ {
+ super.abort();
+ clear();
+ }
+
+ private void clear()
+ {
map.enableFinalPath(hex, false);
- map.resetPaths();
- ctrl.setState(State.NONE, false);
}
}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStatePath.java b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
index 9ffd111..2bdf52f 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStatePath.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateMove.java
@@ -2,44 +2,74 @@ package ch.asynk.tankontank.game.states;
import com.badlogic.gdx.math.GridPoint2;
-public class GameStatePath extends GameStateCommon
+public class GameStateMove extends GameStateCommon
{
+ private boolean skipFirst;
private GridPoint2 from = new GridPoint2(-1, -1);
private GridPoint2 to = new GridPoint2(-1, -1);
@Override
public void touchDown()
{
+ if (pawn == null) {
+ super.touchDown();
+ if (hexHasUnit()) {
+ // TODO maybe keep the the previous hex
+ // FIXME must be one of it's own
+ setPawn();
+ skipFirst = true;
+ map.buildAndShowPossibleMoves(pawn, hex);
+ }
+ }
}
@Override
public void touchUp()
{
+ if (pawn == null) {
+ unselectHex();
+ return;
+ }
+
+ if (skipFirst) {
+ skipFirst = false;
+ return;
+ }
+
int s = map.possiblePathsSize();
+
if (s == 0) {
- s = buildPaths();
+ if (map.isInPossibleMoves(upHex))
+ s = buildPaths();
} else {
- if (map.isInPossiblePaths(downHex))
+ if (map.isInPossiblePaths(upHex))
s = togglePoint();
- else
- s = reset();
}
if (s == 1) {
unselectHex();
hex.set(to.x, to.y);
map.enableFinalPath(to, true);
- ctrl.setState(State.DIRECTION, false);
+ ctrl.setState(State.DIRECTION);
}
}
+ @Override
+ public void abort()
+ {
+ to.set(-1, -1);
+ from.set(-1, -1);
+ super.abort();
+ }
+
private int buildPaths()
{
from.set(hex.x, hex.y);
- to.set(downHex.x, downHex.y);
+ to.set(upHex.x, upHex.y);
+ map.clearPossiblePaths();
int s = map.buildPossiblePaths(pawn, from, to);
+ map.togglePathOverlay(downHex);
map.enablePossibleMoves(false);
- map.toggleDotOverlay(downHex);
map.enablePossiblePaths(true, true);
return s;
}
@@ -48,25 +78,15 @@ public class GameStatePath extends GameStateCommon
{
int s = 0;
if ((downHex.x == from.x) && (downHex.y == from.y)) {
- s = map.possiblePathsSize();
+ // s = map.possiblePathsSize();
} else if ((downHex.x == to.x) && (downHex.y == to.y)) {
- s = reset();
+ // s = map.possiblePathsSize();
} else {
map.enablePossiblePaths(false, true);
- map.toggleDotOverlay(downHex);
+ map.togglePathOverlay(downHex);
s = map.possiblePathsPointToggle(downHex);
map.enablePossiblePaths(true, true);
}
return s;
}
-
- private int reset()
- {
- to.set(-1, -1);
- from.set(-1, -1);
- map.hidePaths();
- map.resetPaths();
- ctrl.setState(State.NONE, false);
- return -1;
- }
}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateNone.java b/core/src/ch/asynk/tankontank/game/states/GameStateNone.java
deleted file mode 100644
index bec92ee..0000000
--- a/core/src/ch/asynk/tankontank/game/states/GameStateNone.java
+++ /dev/null
@@ -1,37 +0,0 @@
-package ch.asynk.tankontank.game.states;
-
-import ch.asynk.tankontank.game.Map;
-import ch.asynk.tankontank.game.GameCtrl;
-
-public class GameStateNone extends GameStateCommon
-{
- public GameStateNone(GameCtrl ctrl, Map map)
- {
- super(ctrl, map);
- }
-
- @Override
- public void touchDown()
- {
- if (map.isInPossibleMoves(downHex)) {
- map.enablePossibleTargets(false);
- ctrl.setState(State.PATH, true);
- } else {
- unselectHex();
- setHex();
- selectHex();
- }
- }
-
- @Override
- public void touchUp()
- {
- if (hexHasUnit()) {
- setPawn();
- map.showPossibleActions(pawn, hex, true);
- } else {
- map.showPossibleActions(pawn, hex, false);
- unselectHex();
- }
- }
-}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
new file mode 100644
index 0000000..2be7ee3
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java
@@ -0,0 +1,72 @@
+package ch.asynk.tankontank.game.states;
+
+import ch.asynk.tankontank.engine.Orientation;
+
+public class GameStateRotate extends GameStateCommon
+{
+ @Override
+ public void touchDown()
+ {
+ if (pawn == null) {
+ super.touchDown();
+ if (hexHasUnit()) {
+ // TODO maybe keep the the previous hex
+ // FIXME must be one of it's own
+ setPawn();
+ map.enableDirections(hex, true);
+ }
+ }
+ }
+
+ @Override
+ public void touchUp()
+ {
+ if (pawn == null) {
+ unselectHex();
+ return;
+ }
+
+ Orientation o = Orientation.KEEP;
+
+ if (downHex.y == hex.y) {
+ if (downHex.x == (hex.x - 1)) {
+ o = Orientation.SOUTH;
+ } else if (downHex.x == (hex.x + 1)) {
+ o = Orientation.NORTH;
+ }
+ } else if (downHex.y == (hex.y - 1)) {
+ if (downHex.x == (hex.x - 1)) {
+ o = Orientation.SOUTH_EAST;
+ } else if (downHex.x == hex.x) {
+ o = Orientation.NORTH_EAST;
+ }
+
+ } else if (downHex.y == (hex.y + 1)) {
+ if (downHex.x == hex.x) {
+ o = Orientation.SOUTH_WEST;
+ } else if (downHex.x == (hex.x + 1)) {
+ o = Orientation.NORTH_WEST;
+ }
+ }
+
+ if (o != Orientation.KEEP) {
+ clear();
+ map.rotatePawn(pawn, o);
+ ctrl.setState(State.ANIMATION);
+ }
+
+ }
+
+ @Override
+ public void abort()
+ {
+ clear();
+ super.abort();
+ }
+
+ private void clear()
+ {
+ unselectHex();
+ map.enableDirections(hex, false);
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateView.java b/core/src/ch/asynk/tankontank/game/states/GameStateView.java
new file mode 100644
index 0000000..f993fa4
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateView.java
@@ -0,0 +1,39 @@
+package ch.asynk.tankontank.game.states;
+
+import ch.asynk.tankontank.game.Map;
+import ch.asynk.tankontank.game.GameCtrl;
+
+public class GameStateView extends GameStateCommon
+{
+ public GameStateView(GameCtrl ctrl, Map map)
+ {
+ super(ctrl, map);
+ }
+
+ @Override
+ public void touchUp()
+ {
+ if (hexHasUnit()) {
+ // FIXME must be one of it's own
+ setPawn();
+ map.buildAndShowPossibleMoves(pawn, hex);
+ map.buildAndShowPossibleTargets(pawn, hex);
+ } else {
+ clear();
+ }
+ }
+
+ @Override
+ public void abort()
+ {
+ clear();
+ super.abort();
+ }
+
+ private void clear()
+ {
+ map.enablePossibleMoves(false);
+ map.enablePossibleTargets(false);
+ unselectHex();
+ }
+}