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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-30 23:06:47 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-30 23:06:47 +0100
commit8581999540da7523466de056bb094c1ee6e2b466 (patch)
treef9883a9893cfbb52463007f0a8aab3bf124a438a /core/src/ch/asynk
parent337180bb3c3a78ccfae1668c8c326e5607347bf5 (diff)
downloadRustAndDust-8581999540da7523466de056bb094c1ee6e2b466.zip
RustAndDust-8581999540da7523466de056bb094c1ee6e2b466.tar.gz
OptionsPanel: add Automatic Path
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Hud.java4
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java64
2 files changed, 63 insertions, 5 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Hud.java b/core/src/ch/asynk/rustanddust/game/Hud.java
index f93e5d6..fea3b6f 100644
--- a/core/src/ch/asynk/rustanddust/game/Hud.java
+++ b/core/src/ch/asynk/rustanddust/game/Hud.java
@@ -285,8 +285,10 @@ public class Hud implements Disposable, Animation
private void toggleOptionsPanel()
{
if (dialogs.size() > 0) {
- if (dialogs.peek() == optionsPanel)
+ if (dialogs.peek() == optionsPanel) {
+ optionsPanel.apply();
closeDialog();
+ }
} else {
optionsPanel.show();
pushDialog(optionsPanel);
diff --git a/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
index 19ea830..1dc5c68 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
@@ -1,6 +1,8 @@
package ch.asynk.rustanddust.game.hud;
import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
+import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.rustanddust.RustAndDust;
@@ -10,6 +12,10 @@ import ch.asynk.rustanddust.ui.Position;
public class OptionsPanel extends Patch
{
+ private String [] checkStrings = {
+ "Automatic Path",
+ };
+
private String [] fxStrings = { "OFF", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "ON" };
public static int PADDING = 30;
@@ -17,18 +23,24 @@ public class OptionsPanel extends Patch
public static int TITLE_PADDING = 20;
public static int VSPACING = 15;
public static int HSPACING = 30;
+ public static String CHECK = "#";
+ private float checkDy;
+ private final BitmapFont font;
private RustAndDust game;
private Label title;
private int fxVolumeIdx;
private Label fxVolume;
private Label fxVolumeValue;
private Label quit;
+ private Label [] checkLabels;
+ private boolean [] checkValues;
public OptionsPanel(RustAndDust game)
{
super(game.ninePatch);
this.game = game;
+ this.font = game.font;
this.title = new Label(game.font);
this.title.write("- Options");
this.fxVolume = new Label(game.font);
@@ -37,6 +49,16 @@ public class OptionsPanel extends Patch
this.quit = new Label(game.font);
this.quit.write("Quit battle");
this.visible = false;
+ this.checkValues = new boolean[checkStrings.length];
+ this.checkLabels = new Label[checkStrings.length];
+ for (int i = 0; i < checkLabels.length; i++) {
+ Label l = new Label(game.font, 5f);
+ l.write(checkStrings[i]);
+ this.checkLabels[i] = l;
+ }
+ GlyphLayout layout = new GlyphLayout();
+ layout.setText(font, CHECK);
+ checkDy = layout.height + 5;
}
public void updatePosition()
@@ -56,9 +78,20 @@ public class OptionsPanel extends Patch
{
fxVolumeValue.write(fxStrings[0]);
- float h = (title.getHeight() + TITLE_PADDING + fxVolumeValue.getHeight() + (2 * PADDING));
- h += (quit.getHeight() + (2 * VSPACING));
- float w = (fxVolume.getWidth() + fxVolumeValue.getWidth() + HSPACING + OPT_PADDING + (2 * PADDING));
+ float h = (title.getHeight() + TITLE_PADDING + fxVolumeValue.getHeight() + VSPACING);
+ h += ((checkLabels.length - 1) * VSPACING);
+ for (int i = 0; i < checkLabels.length; i++)
+ h += checkLabels[i].getHeight();
+ h += (quit.getHeight() + VSPACING);
+ h += (2 * PADDING);
+
+ float w = (fxVolume.getWidth() + fxVolumeValue.getWidth());
+ for (int i = 0; i < checkLabels.length; i++) {
+ float t = checkLabels[i].getWidth();
+ if (t > w)
+ w = t;
+ }
+ w += HSPACING + OPT_PADDING + (2 * PADDING);
float x = position.getX(w);
float y = position.getY(h);
@@ -71,7 +104,11 @@ public class OptionsPanel extends Patch
fxVolumeValue.setPosition((x + fxVolume.getWidth() + OPT_PADDING), y);
y += (VSPACING + fxVolume.getHeight());
- y += VSPACING;
+ for (int i = 0; i < checkLabels.length; i++) {
+ checkLabels[i].setPosition(x, y);
+ y += (VSPACING + checkLabels[i].getHeight());
+ }
+
quit.setPosition(x,y);
y += (VSPACING + quit.getHeight());
@@ -86,6 +123,7 @@ public class OptionsPanel extends Patch
private void getValues()
{
+ checkValues[0] = game.config.autoPath;
fxVolumeIdx = (int) (game.config.fxVolume * 10);
fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
}
@@ -107,11 +145,21 @@ public class OptionsPanel extends Patch
cycleFxVolume();
} else if (quit.hit(x, y)) {
game.ctrl.hud.askQuitBattle();
+ } else {
+ for (int i = 0; i < checkLabels.length; i++) {
+ if (checkLabels[i].hit(x, y))
+ checkValues[i] =! checkValues[i];
+ }
}
return false;
}
+ public void apply()
+ {
+ game.config.autoPath = checkValues[0];
+ }
+
@Override
public void dispose()
{
@@ -119,6 +167,8 @@ public class OptionsPanel extends Patch
fxVolume.dispose();
fxVolumeValue.dispose();
quit.dispose();
+ for (int i = 0; i < checkLabels.length; i++)
+ checkLabels[i].dispose();
}
@Override
@@ -130,6 +180,12 @@ public class OptionsPanel extends Patch
fxVolume.draw(batch);
fxVolumeValue.draw(batch);
quit.draw(batch);
+ for (int i = 0; i < checkLabels.length; i++) {
+ Label l = checkLabels[i];
+ l.draw(batch);
+ if (checkValues[i])
+ font.draw(batch, CHECK, (l.getX() - HSPACING) , l.getY() + checkDy);
+ }
}
@Override