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authorJérémy Zurcher <jeremy@asynk.ch>2016-05-20 08:54:15 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-05-20 08:54:15 +0200
commit65bc87469f38245bf22d0378e1a9a7c5bc58e9de (patch)
tree9f3e203cdd5926a8dfc610ab221dce551e07e2bb /core/src/ch/asynk
parent2b4477711a24e5d69364d9a7f082b5413337f9f4 (diff)
downloadRustAndDust-65bc87469f38245bf22d0378e1a9a7c5bc58e9de.zip
RustAndDust-65bc87469f38245bf22d0378e1a9a7c5bc58e9de.tar.gz
Ctrl: block 0.2 -> 0.3 after each order
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index 62f7412..34056ab 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -484,7 +484,7 @@ public abstract class Ctrl implements Disposable
if (order.cost > 0)
battle.getPlayer().burnDownOneAp();
hud.update();
- blockEvents = 0.2f;
+ blockEvents = 0.3f;
post(nextState);
return;
}