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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-29 09:09:08 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-29 09:09:08 +0100
commit51dbf11469b53131489f97bb821da04f0ceba1b0 (patch)
treee978871b342570208d4bb74324b79f9674bced90 /core/src/ch/asynk
parent6487955b187a469186a8348eeaac070d1543f2a7 (diff)
downloadRustAndDust-51dbf11469b53131489f97bb821da04f0ceba1b0.zip
RustAndDust-51dbf11469b53131489f97bb821da04f0ceba1b0.tar.gz
OptionsScreen: do not load assets a second time
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/tankontank/screens/OptionsScreen.java2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
index 232e8ab..c1b0076 100644
--- a/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/OptionsScreen.java
@@ -93,8 +93,6 @@ public class OptionsScreen implements Screen
stage.addActor(mustValidateCk);
stage.addActor(showEnemyPossibilitiesCk);
stage.addActor(okButton);
-
- game.loadAssets();
}
@Override