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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-09 01:10:19 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-09 01:10:19 +0100
commita525e15c1ba6ac68ec39ea63175c43aa8a7d2a9d (patch)
tree6e841c45206a2430c56c830eb6cf87f448d902de /core/src/ch/asynk/tankontank
parent46b4ed747b7c6920a014acc931d99f0324be7db6 (diff)
downloadRustAndDust-a525e15c1ba6ac68ec39ea63175c43aa8a7d2a9d.zip
RustAndDust-a525e15c1ba6ac68ec39ea63175c43aa8a7d2a9d.tar.gz
UnitDock: uses Sprite instead of Image, inherited visible, and padding form constructor
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/UnitDock.java42
1 files changed, 26 insertions, 16 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
index 0210dd6..5a0f2be 100644
--- a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
@@ -4,48 +4,48 @@ import java.util.List;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.graphics.g2d.Sprite;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Rectangle;
-import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Orientation;
import ch.asynk.tankontank.game.Ctrl;
public class UnitDock extends Bg
{
- private static final float PADDING = 10f;
private static final float SCALE = 0.4f;
private static final float STEP = 5f;
private final Ctrl ctrl;
+ private float padding;
public float x;
public float y;
public float to;
- public boolean visible;
public boolean show;
public boolean done;
public Pawn selectedPawn;
- private Image selected;
+ private Sprite selected;
private List<Pawn> pawns;
private Vector3 point;
private Matrix4 saved;
private Matrix4 transform;
protected Rectangle scaledRect;
- public UnitDock(Ctrl ctrl, TextureRegion bg, TextureRegion selected)
+ public UnitDock(Ctrl ctrl, TextureRegion bg, TextureRegion selected, float padding)
{
super(bg);
this.ctrl = ctrl;
- this.visible = false;
+ this.padding = padding;
this.done = true;
this.point = new Vector3();
this.saved = new Matrix4();
this.transform = new Matrix4();
this.scaledRect = new Rectangle();
- this.selected = new Image(selected);
- this.selected.visible = false;
+ this.selected = new Sprite(selected);
+ this.visible = false;
}
public void setTopLeft(float x, float y)
@@ -58,7 +58,6 @@ public class UnitDock extends Bg
public void dispose()
{
super.dispose();
- selected.dispose();
}
public void toggle()
@@ -91,8 +90,8 @@ public class UnitDock extends Bg
{
if (done) {
pawns = ctrl.player.getReinforcement();
- rect.width = pawns.get(0).getWidth() + (2 * PADDING);
- rect.height = ((pawns.get(0).getHeight() * pawns.size()) + (PADDING * (pawns.size() + 1)));
+ rect.width = pawns.get(0).getWidth() + (2 * padding);
+ rect.height = ((pawns.get(0).getHeight() * pawns.size()) + (padding * (pawns.size() + 1)));
rect.x = - rect.width;
rect.y = y - rect.height;
}
@@ -126,12 +125,12 @@ public class UnitDock extends Bg
}
}
- // float x = rect.x + PADDING;
+ // float x = rect.x + padding;
float x = rect.x;
float y = rect.y + rect.height;
float h = pawns.get(0).getHeight();
for (Pawn pawn : pawns) {
- y -= (h + PADDING);
+ y -= (h + padding);
// pawn.setPosition(x, y, Orientation.SOUTH.r());
pawn.centerOn((x + (rect.width / 2)), y + (h / 2));
pawn.setRotation(Orientation.SOUTH.r());
@@ -156,16 +155,27 @@ public class UnitDock extends Bg
batch.setTransformMatrix(transform);
super.draw(batch);
- selected.visible = false;
for (Pawn pawn : pawns) {
pawn.draw(batch);
if (pawn == selectedPawn) {
- selected.visible = true;
- selected.centerOn((pawn.getX() + (pawn.getWidth() / 2)), (pawn.getY() + (pawn.getHeight() / 2)));
+ selected.setCenter((pawn.getX() + (pawn.getWidth() / 2)), (pawn.getY() + (pawn.getHeight() / 2)));
selected.draw(batch);
}
}
batch.setTransformMatrix(saved);
}
+
+ @Override
+ public void drawDebug(ShapeRenderer shapes)
+ {
+ if (!visible) return;
+
+ saved.set(shapes.getTransformMatrix());
+ shapes.setTransformMatrix(transform);
+
+ shapes.rect(rect.x, rect.y, rect.width, rect.height);
+
+ shapes.setTransformMatrix(saved);
+ }
}