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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-29 16:16:54 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-29 16:16:54 +0100
commit79568e3653a4dfb06d82e45949d4664e950cd4d3 (patch)
treef680f08227718f7242d97b58a2be1ce07937cb64 /core/src/ch/asynk/tankontank
parent0dcfb59d471d7c1ef5767c546983fe68b963ee62 (diff)
downloadRustAndDust-79568e3653a4dfb06d82e45949d4664e950cd4d3.zip
RustAndDust-79568e3653a4dfb06d82e45949d4664e950cd4d3.tar.gz
add SoundAnimation
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r--core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java81
1 files changed, 81 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java
new file mode 100644
index 0000000..aaa7787
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/SoundAnimation.java
@@ -0,0 +1,81 @@
+package ch.asynk.tankontank.engine.gfx.animations;
+
+import com.badlogic.gdx.utils.Pool;
+import com.badlogic.gdx.audio.Sound;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+
+public class SoundAnimation extends TimedAnimation
+{
+ public enum Action
+ {
+ FADE_IN,
+ FADE_OUT
+ };
+
+ private Sound sound;
+ private long soundId;
+ private Action action;
+
+ private static final Pool<SoundAnimation> soundAnimationPool = new Pool<SoundAnimation>() {
+ @Override
+ protected SoundAnimation newObject() {
+ return new SoundAnimation();
+ }
+ };
+
+ public static SoundAnimation get(Action action, Sound sound, long soundId, float duration)
+ {
+ SoundAnimation a = soundAnimationPool.obtain();
+
+ a.action = action;
+ a.sound = sound;
+ a.soundId = soundId;
+ a.duration = duration;
+
+ return a;
+ }
+
+ @Override
+ public void dispose()
+ {
+ soundAnimationPool.free(this);
+ }
+
+ @Override
+ protected void begin()
+ {
+ }
+
+ @Override
+ protected void end()
+ {
+ dispose();
+ }
+
+ @Override
+ protected void update(float percent)
+ {
+ float v;
+ switch(action) {
+ case FADE_IN:
+ v = ( 1.0f * percent);
+ sound.setVolume(soundId, v);
+ break;
+ case FADE_OUT:
+ v = (1.0f - ( 1.0f * percent));
+ sound.setVolume(soundId, v);
+ break;
+ }
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ }
+
+ @Override
+ public void drawDebug(ShapeRenderer debugShapes)
+ {
+ }
+}