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authorJérémy Zurcher <jeremy@asynk.ch>2015-02-18 12:34:16 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-02-18 12:34:16 +0100
commitde7a33881b3f20cf29a36175831409411ff8fe56 (patch)
tree65b1c106f7ef977428d442949289bdd39ba9687a /core/src/ch/asynk/tankontank/game/hud
parent30a2d67036412ecb5f3ba08ef6fcaeebc7b346af (diff)
downloadRustAndDust-de7a33881b3f20cf29a36175831409411ff8fe56.zip
RustAndDust-de7a33881b3f20cf29a36175831409411ff8fe56.tar.gz
Board: clear Move and Path Pool at dispose
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/hud')
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/EngagementPanel.java10
1 files changed, 5 insertions, 5 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/EngagementPanel.java b/core/src/ch/asynk/tankontank/game/hud/EngagementPanel.java
index 6da7406..e524bf7 100644
--- a/core/src/ch/asynk/tankontank/game/hud/EngagementPanel.java
+++ b/core/src/ch/asynk/tankontank/game/hud/EngagementPanel.java
@@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import ch.asynk.tankontank.game.Map.Engagement;
+import ch.asynk.tankontank.game.Engagement;
import ch.asynk.tankontank.game.Army;
import ch.asynk.tankontank.engine.gfx.Animation;
import ch.asynk.tankontank.engine.gfx.animations.DiceAnimation;
@@ -91,12 +91,12 @@ public class EngagementPanel extends Patch implements Animation
defense.write(String.format("%d + %d =", e.unitDefense, e.terrainDefense));
else
defense.write(String.format("%d + %d + %d =", e.unitDefense, e.terrainDefense, e.weatherDefense));
- attackR.write(String.format(" %2d", e.attack));
- defenseR.write(String.format(" %2d", e.defense));
+ attackR.write(String.format(" %2d", e.attackSum));
+ defenseR.write(String.format(" %2d", e.defenseSum));
if (e.success)
- winner = ((e.attacker == Army.US) ? usFlag : geFlag);
+ winner = ((e.attackerArmy == Army.US) ? usFlag : geFlag);
else
- winner = ((e.attacker == Army.US) ? geFlag : usFlag);
+ winner = ((e.attackerArmy == Army.US) ? geFlag : usFlag);
this.position = position;
placeElements();