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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-31 15:45:58 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-31 15:45:58 +0100 |
commit | ea211dc3b942c26874fecf6812d4894a364dfc07 (patch) | |
tree | 18b70d9191ca4e042c57bdf6fab5fa74a9621342 /core/src/ch/asynk/tankontank/game/State.java | |
parent | f2b3e093d2602bafa0669ef90a376a75cf4b7489 (diff) | |
download | RustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.zip RustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.tar.gz |
Map,States: implement infantry move after successfull attack
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/State.java')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/State.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java index 8f004c4..d1d64ef 100644 --- a/core/src/ch/asynk/tankontank/game/State.java +++ b/core/src/ch/asynk/tankontank/game/State.java @@ -7,6 +7,7 @@ public interface State MOVE, ROTATE, ATTACK, + BREAK, PROMOTE, ANIMATION }; |