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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-31 15:45:58 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-31 15:45:58 +0100
commitea211dc3b942c26874fecf6812d4894a364dfc07 (patch)
tree18b70d9191ca4e042c57bdf6fab5fa74a9621342 /core/src/ch/asynk/tankontank/game/State.java
parentf2b3e093d2602bafa0669ef90a376a75cf4b7489 (diff)
downloadRustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.zip
RustAndDust-ea211dc3b942c26874fecf6812d4894a364dfc07.tar.gz
Map,States: implement infantry move after successfull attack
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/State.java')
-rw-r--r--core/src/ch/asynk/tankontank/game/State.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java
index 8f004c4..d1d64ef 100644
--- a/core/src/ch/asynk/tankontank/game/State.java
+++ b/core/src/ch/asynk/tankontank/game/State.java
@@ -7,6 +7,7 @@ public interface State
MOVE,
ROTATE,
ATTACK,
+ BREAK,
PROMOTE,
ANIMATION
};