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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-12 02:27:53 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-12 02:27:53 +0200
commit094ceae2e945fc9d19a5ad8446f309c13fa6ff8c (patch)
treefa61c337da88eb5c3bc73445d184d6d595edc2c8 /core/src/ch/asynk/tankontank/game/Hud.java
parent41004f6c13c5158eac868dc0d5d514a4eae120ed (diff)
downloadRustAndDust-094ceae2e945fc9d19a5ad8446f309c13fa6ff8c.zip
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GameState: fixes cleanup rewrite
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/Hud.java')
-rw-r--r--core/src/ch/asynk/tankontank/game/Hud.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java
index ee01a18..54c33e6 100644
--- a/core/src/ch/asynk/tankontank/game/Hud.java
+++ b/core/src/ch/asynk/tankontank/game/Hud.java
@@ -164,7 +164,7 @@ public class Hud implements Disposable
if (btn == moveBtn)
ctrl.setState(GameState.State.MOVE);
else if (btn == rotateBtn)
- ctrl.setState(GameState.State.ROTATE, false);
+ ctrl.setState(GameState.State.ROTATE);
else if (btn == attackBtn)
// TODO ctrl.setState(GameState.State.ATTACK);
System.out.println(" ATTACK not implemented yet");