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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-12 11:41:48 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-12 11:41:48 +0200 |
commit | 987041cdfe8b0726878dd8be57b334acbc45b89e (patch) | |
tree | 64ffd70d46e2f81f953da2dc0bbc660d6e016c41 /core/src/ch/asynk/tankontank/game/GameCtrl.java | |
parent | 78908df102e91581bc89c73eb376b8b4fa859210 (diff) | |
download | RustAndDust-987041cdfe8b0726878dd8be57b334acbc45b89e.zip RustAndDust-987041cdfe8b0726878dd8be57b334acbc45b89e.tar.gz |
rename GameCtrl -> Ctrl
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/GameCtrl.java')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameCtrl.java | 180 |
1 files changed, 0 insertions, 180 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java deleted file mode 100644 index 0073c1c..0000000 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ /dev/null @@ -1,180 +0,0 @@ -package ch.asynk.tankontank.game; - -import com.badlogic.gdx.utils.Disposable; - -import ch.asynk.tankontank.TankOnTank; -import ch.asynk.tankontank.game.states.GameStateCommon; -import ch.asynk.tankontank.game.states.GameStateSelect; -import ch.asynk.tankontank.game.states.GameStateMove; -import ch.asynk.tankontank.game.states.GameStateRotate; -import ch.asynk.tankontank.game.states.GameStateAnimation; - -public class GameCtrl implements Disposable -{ - - public class Config - { - public boolean showMoves; - public boolean showTargets; - public boolean showMoveAssists; - public boolean canCancel; - public boolean mustValidate; - public boolean showEnemyPossibilities; - - public Config() - { - this.showMoves = true; - this.showTargets = true; - this.showMoveAssists = true; - this.canCancel = true; - this.mustValidate = false; - this.showEnemyPossibilities = false; - } - } - - private final TankOnTank game; - - private GameFactory factory; - public Map map; - public Hud hud; - public Config cfg; - public Player gePlayer; - public Player usPlayer; - public Player currentPlayer; - - private GameState selectState; - private GameState pathState; - private GameState rotateState; - private GameState animationState; - - private int animationCount = 0; - - private GameState state; - - public GameCtrl(final TankOnTank game) - { - this.game = game; - - this.cfg = new Config(); - - this.factory = new GameFactory(game.manager); - this.map = factory.getMap(this, game.manager, GameFactory.MapType.MAP_A); - this.usPlayer = factory.getPlayer(Army.US); - this.gePlayer = factory.getPlayer(Army.GE); - - this.selectState = new GameStateSelect(this, map); - this.pathState = new GameStateMove(); - this.rotateState = new GameStateRotate(); - this.animationState = new GameStateAnimation(); - - this.state = selectState; - this.currentPlayer = factory.fakeSetup(map, gePlayer, usPlayer); - - this.hud = new Hud(this, game); - } - - @Override - public void dispose() - { - hud.dispose(); - map.dispose(); - factory.dispose(); - } - - public boolean mayProcessTouch() - { - return (state != animationState); - } - - public boolean isInAction() - { - return (state != selectState); - } - - public void setAnimationCount(int count) - { - animationCount = count; - System.err.println(" setAnimationCount(" + count + ")"); - } - - public void animationDone() - { - animationCount -= 1; - if (animationCount == 0) - state.done(); - if (animationCount < 0) - System.err.println("animationCount < 0"); - } - - private void nextPlayer() - { - currentPlayer.turnEnd(); - currentPlayer = ((currentPlayer == usPlayer) ? gePlayer : usPlayer); - currentPlayer.turnStart(); - hud.updatePlayer(); - - } - - public void setState(GameState.State state) - { - setState(state, true); - } - - public void setState(GameState.State state, boolean normal) - { - this.state.leave(state); - - System.err.println("Switch to : " + state + " " + normal); - switch(state) { - case SELECT: - this.state = selectState; - checkTurnEnd(); - break; - case MOVE: - this.state = pathState; - break; - case ROTATE: - this.state = rotateState; - break; - case ANIMATION: - this.state = animationState; - break; - default: - break; - } - - this.state.enter(normal); - } - - private void checkTurnEnd() - { - System.err.println(" current player : " + currentPlayer.toString()); - if (map.activatedPawnsCount() > 0) { - currentPlayer.burnDownOneAp(); - } - if (currentPlayer.apExhausted()) - nextPlayer(); - } - - public void abort() - { - state.abort(); - } - - public void done() - { - state.done(); - } - - public void touchDown(float x, float y) - { - if (state.downInMap(x, y)) - state.touchDown(); - } - - public void touchUp(float x, float y) - { - if (state.upInMap(x, y)) - state.touchUp(); - } -} |