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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-12 11:41:48 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-12 11:41:48 +0200
commit987041cdfe8b0726878dd8be57b334acbc45b89e (patch)
tree64ffd70d46e2f81f953da2dc0bbc660d6e016c41 /core/src/ch/asynk/tankontank/game/GameCtrl.java
parent78908df102e91581bc89c73eb376b8b4fa859210 (diff)
downloadRustAndDust-987041cdfe8b0726878dd8be57b334acbc45b89e.zip
RustAndDust-987041cdfe8b0726878dd8be57b334acbc45b89e.tar.gz
rename GameCtrl -> Ctrl
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/GameCtrl.java')
-rw-r--r--core/src/ch/asynk/tankontank/game/GameCtrl.java180
1 files changed, 0 insertions, 180 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java
deleted file mode 100644
index 0073c1c..0000000
--- a/core/src/ch/asynk/tankontank/game/GameCtrl.java
+++ /dev/null
@@ -1,180 +0,0 @@
-package ch.asynk.tankontank.game;
-
-import com.badlogic.gdx.utils.Disposable;
-
-import ch.asynk.tankontank.TankOnTank;
-import ch.asynk.tankontank.game.states.GameStateCommon;
-import ch.asynk.tankontank.game.states.GameStateSelect;
-import ch.asynk.tankontank.game.states.GameStateMove;
-import ch.asynk.tankontank.game.states.GameStateRotate;
-import ch.asynk.tankontank.game.states.GameStateAnimation;
-
-public class GameCtrl implements Disposable
-{
-
- public class Config
- {
- public boolean showMoves;
- public boolean showTargets;
- public boolean showMoveAssists;
- public boolean canCancel;
- public boolean mustValidate;
- public boolean showEnemyPossibilities;
-
- public Config()
- {
- this.showMoves = true;
- this.showTargets = true;
- this.showMoveAssists = true;
- this.canCancel = true;
- this.mustValidate = false;
- this.showEnemyPossibilities = false;
- }
- }
-
- private final TankOnTank game;
-
- private GameFactory factory;
- public Map map;
- public Hud hud;
- public Config cfg;
- public Player gePlayer;
- public Player usPlayer;
- public Player currentPlayer;
-
- private GameState selectState;
- private GameState pathState;
- private GameState rotateState;
- private GameState animationState;
-
- private int animationCount = 0;
-
- private GameState state;
-
- public GameCtrl(final TankOnTank game)
- {
- this.game = game;
-
- this.cfg = new Config();
-
- this.factory = new GameFactory(game.manager);
- this.map = factory.getMap(this, game.manager, GameFactory.MapType.MAP_A);
- this.usPlayer = factory.getPlayer(Army.US);
- this.gePlayer = factory.getPlayer(Army.GE);
-
- this.selectState = new GameStateSelect(this, map);
- this.pathState = new GameStateMove();
- this.rotateState = new GameStateRotate();
- this.animationState = new GameStateAnimation();
-
- this.state = selectState;
- this.currentPlayer = factory.fakeSetup(map, gePlayer, usPlayer);
-
- this.hud = new Hud(this, game);
- }
-
- @Override
- public void dispose()
- {
- hud.dispose();
- map.dispose();
- factory.dispose();
- }
-
- public boolean mayProcessTouch()
- {
- return (state != animationState);
- }
-
- public boolean isInAction()
- {
- return (state != selectState);
- }
-
- public void setAnimationCount(int count)
- {
- animationCount = count;
- System.err.println(" setAnimationCount(" + count + ")");
- }
-
- public void animationDone()
- {
- animationCount -= 1;
- if (animationCount == 0)
- state.done();
- if (animationCount < 0)
- System.err.println("animationCount < 0");
- }
-
- private void nextPlayer()
- {
- currentPlayer.turnEnd();
- currentPlayer = ((currentPlayer == usPlayer) ? gePlayer : usPlayer);
- currentPlayer.turnStart();
- hud.updatePlayer();
-
- }
-
- public void setState(GameState.State state)
- {
- setState(state, true);
- }
-
- public void setState(GameState.State state, boolean normal)
- {
- this.state.leave(state);
-
- System.err.println("Switch to : " + state + " " + normal);
- switch(state) {
- case SELECT:
- this.state = selectState;
- checkTurnEnd();
- break;
- case MOVE:
- this.state = pathState;
- break;
- case ROTATE:
- this.state = rotateState;
- break;
- case ANIMATION:
- this.state = animationState;
- break;
- default:
- break;
- }
-
- this.state.enter(normal);
- }
-
- private void checkTurnEnd()
- {
- System.err.println(" current player : " + currentPlayer.toString());
- if (map.activatedPawnsCount() > 0) {
- currentPlayer.burnDownOneAp();
- }
- if (currentPlayer.apExhausted())
- nextPlayer();
- }
-
- public void abort()
- {
- state.abort();
- }
-
- public void done()
- {
- state.done();
- }
-
- public void touchDown(float x, float y)
- {
- if (state.downInMap(x, y))
- state.touchDown();
- }
-
- public void touchUp(float x, float y)
- {
- if (state.upInMap(x, y))
- state.touchUp();
- }
-}