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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-20 12:34:05 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-20 12:34:05 +0100 |
commit | be3948fb249ebe2724f3de160b4d9869d165e4e1 (patch) | |
tree | 182157f40d45b32b117dd9e2bd428d0762451352 /core/src/ch/asynk/tankontank/game/Ctrl.java | |
parent | 94bd58784ec729688acb5d3a41cc2bffc4ff3b9d (diff) | |
download | RustAndDust-be3948fb249ebe2724f3de160b4d9869d165e4e1.zip RustAndDust-be3948fb249ebe2724f3de160b4d9869d165e4e1.tar.gz |
StateEscape -> StateExit
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/Ctrl.java')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 0a1c416..4ca116f 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -16,7 +16,7 @@ import ch.asynk.tankontank.game.states.StateBreak; import ch.asynk.tankontank.game.states.StateAnimation; import ch.asynk.tankontank.game.states.StateReinforcement; import ch.asynk.tankontank.game.states.StateDeployment; -import ch.asynk.tankontank.game.states.StateEscape; +import ch.asynk.tankontank.game.states.StateExit; public class Ctrl implements Disposable { @@ -43,7 +43,7 @@ public class Ctrl implements Disposable private State animationState; private State reinforcementState; private State deploymentState; - private State escapeState; + private State exitState; private int animationCount = 0; @@ -74,7 +74,7 @@ public class Ctrl implements Disposable this.animationState = new StateAnimation(); this.reinforcementState = new StateReinforcement(); this.deploymentState = new StateDeployment(); - this.escapeState = new StateEscape(); + this.exitState = new StateExit(); this.state = selectState; this.stateType = StateType.DONE; @@ -230,7 +230,7 @@ public class Ctrl implements Disposable this.state = breakState; break; case ESCAPE: - this.state = escapeState; + this.state = exitState; break; case ANIMATION: this.blockMap = true; |