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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-17 09:22:21 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-17 09:22:21 +0200
commit007ee42ea9ce00aa47a18f8e514fdcd018b486a7 (patch)
treee147983cf66b1074b9bb65252112ace89d96d1ec /core/src/ch/asynk/tankontank/engine/MapImage.java
parent3b6edd5375770fe6e9080759601896a0bb43d404 (diff)
downloadRustAndDust-007ee42ea9ce00aa47a18f8e514fdcd018b486a7.zip
RustAndDust-007ee42ea9ce00aa47a18f8e514fdcd018b486a7.tar.gz
split into '.engine.*' and '.game.*'
Diffstat (limited to 'core/src/ch/asynk/tankontank/engine/MapImage.java')
-rw-r--r--core/src/ch/asynk/tankontank/engine/MapImage.java167
1 files changed, 167 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/MapImage.java b/core/src/ch/asynk/tankontank/engine/MapImage.java
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+package ch.asynk.tankontank.engine;
+
+import com.badlogic.gdx.Gdx;
+
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.scenes.scene2d.ui.Image;
+
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.GridPoint2;
+
+public class MapImage extends Image implements Map
+{
+ private Map.Config cfg;
+ private int cols;
+ private int rows;
+ private Tile[][] board;
+
+ @SuppressWarnings("unchecked")
+ public MapImage(Map.Config cfg, Tile[][] board, Texture texture)
+ {
+ super(texture);
+ this.cfg = cfg;
+ this.board = board;
+ this.cols = cfg.cols - 1;
+ this.rows = cfg.rows - 1;
+ }
+
+ public Pawn getTopPawnAt(GridPoint2 cell)
+ {
+ return getTopPawnAt(cell.x, cell.y);
+ }
+
+ private Pawn getTopPawnAt(int col, int row)
+ {
+ // if ((col < 0) || (row < 0)) throw new ();
+ return board[row][col].getTop();
+ }
+
+ private int pushPawnAt(Pawn pawn, int col, int row)
+ {
+ // if ((col < 0) || (row < 0)) throw new ();
+ return board[row][col].push(pawn);
+ }
+
+ private void removePawnFrom(Pawn pawn, int col, int row)
+ {
+ // if ((col < 0) || (row < 0)) throw new ();
+ board[row][col].remove(pawn);
+ }
+
+ public Vector2 getHexCenterAt(GridPoint2 cell)
+ {
+ float x = cfg.x0 + ((cell.x * cfg.w) + (cfg.w / 2));
+ float y = cfg.y0 + ((cell.y * cfg.H) + (cfg.h / 2));
+ if ((cell.y % 2) == 1) x += cfg.dw;
+ return new Vector2(x, y);
+ }
+
+ public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell)
+ {
+ return getPawnPosAt(pawn, cell.x, cell.y);
+ }
+
+ private Vector2 getPawnPosAt(Pawn pawn, int col, int row)
+ {
+ float x = cfg.x0 + ((col * cfg.w) + ((cfg.w - pawn.getHeight()) / 2));
+ float y = cfg.y0 + ((row * cfg.H) + ((cfg.h - pawn.getWidth()) / 2));
+ if ((row % 2) == 1) x += cfg.dw;
+ return new Vector2(x, y);
+ }
+
+ public void movePawnTo(Pawn pawn, Vector3 coords)
+ {
+ GridPoint2 p = getHexAt(null, coords.x, coords.y);
+ movePawnTo(pawn, p.x, p.y, Tile.Orientation.KEEP);
+ }
+
+ public void setPawnAt(final Pawn pawn, final int col, final int row, Tile.Orientation o)
+ {
+ int z = pushPawnAt(pawn, col, row);
+ Vector2 pos = getPawnPosAt(pawn, col, row);
+ pawn.pushMove(pos.x, pos.y, z, o);
+ }
+
+ public void movePawnTo(final Pawn pawn, final int col, final int row, Tile.Orientation o)
+ {
+ GridPoint2 prev = getHexAt(pawn.getLastPosition());
+ // if (prev == null) throw new ();
+ removePawnFrom(pawn, prev.x, prev.y);
+
+ if ((col < 0) || (row < 0)) {
+ pawn.resetMoves(new Runnable() {
+ @Override
+ public void run() {
+ GridPoint2 hex = getHexAt(pawn.getLastPosition());
+ pawn.setZIndex(pushPawnAt(pawn, hex.x, hex.y));
+ }
+ });
+ return;
+ } else {
+ int z = pushPawnAt(pawn, col, row);
+ Vector2 pos = getPawnPosAt(pawn, col, row);
+ pawn.pushMove(pos.x, pos.y, z, o);
+ }
+ }
+
+ private GridPoint2 getHexAt(Vector3 v)
+ {
+ if (v == null) return null;
+ return getHexAt(null, v.x, v.y);
+ }
+
+ public GridPoint2 getHexAt(GridPoint2 hex, float cx, float cy)
+ {
+ if (hex == null) hex = new GridPoint2();
+
+ // compute row
+ int row;
+ boolean oddRow = true;
+ float y = (cy - cfg.y0);
+ if (y < 0.f) {
+ row = -1;
+ } else {
+ row = (int) (y / cfg.H);
+ oddRow = ((row % 2) == 1);
+ }
+
+ // compute col
+ int col;
+ float x = (cx - cfg.x0);
+ if (oddRow) x -= cfg.dw;
+ if (x < 0.f) {
+ col = -1;
+ } else {
+ col = (int) (x / cfg.w);
+ }
+
+ // check upper boundaries
+ float dy = (y - (row * cfg.H));
+ if (dy > cfg.h) {
+ dy -= cfg.h;
+ float dx = (x - (col * cfg.w));
+ if (dx < cfg.dw) {
+ if ((dx * cfg.slope) < dy) {
+ row += 1;
+ if (!oddRow) col -= 1;
+ oddRow = !oddRow;
+ }
+ } else {
+ if (((cfg.w - dx) * cfg.slope) < dy) {
+ row += 1;
+ if (oddRow) col += 1;
+ oddRow = !oddRow;
+ }
+ }
+ }
+
+ // validate hex
+ if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols)))
+ hex.set(-1, -1);
+ else
+ hex.set(col, row);
+
+ return hex;
+ }
+}