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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-24 10:46:03 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-24 10:46:03 +0100 | 
| commit | 3d7c5a8f04db00072d591fdc3e824c2c53fafdc0 (patch) | |
| tree | 2976df8eae2664e87e8570151dce6e6ff6dd72fd /core/src/ch/asynk/rustanddust | |
| parent | ccc519f006f363a129943d17d616b67660ce0f42 (diff) | |
| download | RustAndDust-3d7c5a8f04db00072d591fdc3e824c2c53fafdc0.zip RustAndDust-3d7c5a8f04db00072d591fdc3e824c2c53fafdc0.tar.gz | |
States: do not use downHex or upHex out of touchDown() and touchUp()
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateDeployment.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java | 6 | 
2 files changed, 5 insertions, 5 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java index a8c3030..14c015e 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java @@ -99,10 +99,10 @@ public class StateDeployment extends StateCommon          selectedUnit = unit;          selectedHex = hex;          ctrl.battle.getPlayer().reinforcement.remove(unit); -        map.showOnBoard(unit, upHex, entryZone.orientation); +        map.showOnBoard(unit, hex, entryZone.orientation);          deployedUnits.add(unit);          entryZone.enable(Hex.AREA, false); -        showRotation(unit, upHex); +        showRotation(unit, hex);          ctrl.hud.update();      } diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java index 846adce..304e2b5 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java @@ -67,13 +67,13 @@ public class StateReinforcement extends StateCommon          entryZone.enable(Hex.AREA, true);      } -    private void unitEnter(Unit unit) +    private void unitEnter(Unit unit, Hex hex)      {          selectedUnit = unit; -        selectedHex = upHex; +        selectedHex = hex;          map.hexSelect(selectedHex);          entryZone.enable(Hex.AREA, false); -        if (map.enterBoard(unit, upHex, entryZone.allowedMoves)) { +        if (map.enterBoard(unit, hex, entryZone.allowedMoves)) {              if (unit.getMovementPoints() > 0)                  ctrl.setState(StateType.MOVE);              else | 
