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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-05 09:56:03 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-05 09:56:03 +0100
commitd3f11e541070f8a7815893672c22fc6d0a401297 (patch)
tree204cc569cd7d20c988aa19cbbbc71fcbe26c0b26 /core/src/ch/asynk/rustanddust
parent2537c718775e9c56706112acb94c2ba247f40605 (diff)
downloadRustAndDust-d3f11e541070f8a7815893672c22fc6d0a401297.zip
RustAndDust-d3f11e541070f8a7815893672c22fc6d0a401297.tar.gz
MenuScreen: do not nullify config.battle, PlayMenu handles it
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r--core/src/ch/asynk/rustanddust/screens/MenuScreen.java2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
index 97d5637..bfbcf02 100644
--- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
+++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java
@@ -83,8 +83,6 @@ public class MenuScreen implements Screen
this.optionsMenu = new OptionsMenu(game, game.fontB, game.uiAtlas);
this.tutorialsMenu = new TutorialsMenu(game, game.fontB, game.uiAtlas);
- this.game.config.battle = null;
-
Gdx.input.setInputProcessor(new InputAdapter() {
@Override
public boolean touchDown(int x, int y, int pointer, int button)