From d3f11e541070f8a7815893672c22fc6d0a401297 Mon Sep 17 00:00:00 2001 From: Jérémy Zurcher Date: Thu, 5 Nov 2015 09:56:03 +0100 Subject: MenuScreen: do not nullify config.battle, PlayMenu handles it --- core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 2 -- 1 file changed, 2 deletions(-) (limited to 'core/src/ch/asynk/rustanddust') diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index 97d56376..bfbcf021 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -83,8 +83,6 @@ public class MenuScreen implements Screen this.optionsMenu = new OptionsMenu(game, game.fontB, game.uiAtlas); this.tutorialsMenu = new TutorialsMenu(game, game.fontB, game.uiAtlas); - this.game.config.battle = null; - Gdx.input.setInputProcessor(new InputAdapter() { @Override public boolean touchDown(int x, int y, int pointer, int button) -- cgit v1.2.3