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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-30 23:04:49 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-30 23:04:49 +0100
commit337180bb3c3a78ccfae1668c8c326e5607347bf5 (patch)
treea7587accfd48989987ff952cf2045cd47b5f0174 /core/src/ch/asynk/rustanddust/menu
parent1b6de97c39d1373f84208b9e5b0124c65315c55b (diff)
downloadRustAndDust-337180bb3c3a78ccfae1668c8c326e5607347bf5.zip
RustAndDust-337180bb3c3a78ccfae1668c8c326e5607347bf5.tar.gz
OptionsMenu: add autoPath
Diffstat (limited to 'core/src/ch/asynk/rustanddust/menu')
-rw-r--r--core/src/ch/asynk/rustanddust/menu/OptionsMenu.java19
1 files changed, 11 insertions, 8 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java b/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java
index 05ba06f..f39ea39 100644
--- a/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java
+++ b/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java
@@ -24,6 +24,7 @@ public class OptionsMenu extends Patch
private String [] checkStrings = {
"Debug",
+ "Automatic Path",
"Show Enemy Possibilities",
"Show Moves Assists",
"Show Targets",
@@ -76,10 +77,11 @@ public class OptionsMenu extends Patch
private void getValues()
{
- checkValues[4] = game.config.showMoves;
- checkValues[3] = game.config.showTargets;
- checkValues[2] = game.config.showMoveAssists;
- checkValues[1] = game.config.showEnemyPossibilities;
+ checkValues[5] = game.config.showMoves;
+ checkValues[4] = game.config.showTargets;
+ checkValues[3] = game.config.showMoveAssists;
+ checkValues[2] = game.config.showEnemyPossibilities;
+ checkValues[1] = game.config.autoPath;
checkValues[0] = game.config.debug;
fxVolumeIdx = (int) (game.config.fxVolume * 10);
fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY());
@@ -89,10 +91,11 @@ public class OptionsMenu extends Patch
private boolean apply()
{
- game.config.showMoves = checkValues[4];
- game.config.showTargets = checkValues[3];
- game.config.showMoveAssists = checkValues[2];
- game.config.showEnemyPossibilities = checkValues[1];
+ game.config.showMoves = checkValues[5];
+ game.config.showTargets = checkValues[4];
+ game.config.showMoveAssists = checkValues[3];
+ game.config.showEnemyPossibilities = checkValues[2];
+ game.config.autoPath = checkValues[1];
game.config.debug = checkValues[0];
game.config.fxVolume = (fxVolumeIdx / 10.0f);
game.config.graphics = game.config.graphics.get(graphicsIdx);