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authorJérémy Zurcher <jeremy@asynk.ch>2016-02-22 07:30:37 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-02-22 07:30:37 +0100
commit2df9388d390dccb52d320d31f2be0d03f70086be (patch)
treeef7acf5132e8c0f4edb67184068f40be56a39012 /core/src/ch/asynk/rustanddust/menu/NewGameMenu.java
parent5a54f03df8fcd44824bd2b61885f9898b6a74d2a (diff)
downloadRustAndDust-2df9388d390dccb52d320d31f2be0d03f70086be.zip
RustAndDust-2df9388d390dccb52d320d31f2be0d03f70086be.tar.gz
set PlayMenu and NewGameMenu
Diffstat (limited to 'core/src/ch/asynk/rustanddust/menu/NewGameMenu.java')
-rw-r--r--core/src/ch/asynk/rustanddust/menu/NewGameMenu.java212
1 files changed, 212 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/NewGameMenu.java b/core/src/ch/asynk/rustanddust/menu/NewGameMenu.java
new file mode 100644
index 0000000..5bbef04
--- /dev/null
+++ b/core/src/ch/asynk/rustanddust/menu/NewGameMenu.java
@@ -0,0 +1,212 @@
+package ch.asynk.rustanddust.menu;
+
+import com.badlogic.gdx.graphics.g2d.Batch;
+
+import ch.asynk.rustanddust.ui.Label;
+import ch.asynk.rustanddust.ui.Bg;
+import ch.asynk.rustanddust.ui.Patch;
+import ch.asynk.rustanddust.RustAndDust;
+import ch.asynk.rustanddust.game.hud.ObjectivesPanel;
+
+public class NewGameMenu extends Patch implements MenuCtrl.Panel
+{
+ public static int PADDING = 50;
+ public static int TITLE_PADDING = 35;
+ public static int VSPACING = 30;
+
+ private final RustAndDust game;
+
+ private Label title;
+ private Label gameMode;
+ private Label gameModeValue;
+ private float gameModeWidth;
+ private int battleIdx;
+ private Label battle;
+ private Label battleValue;
+ private Label objectives;
+ private ObjectivesPanel objectivesPanel;
+ protected Bg okBtn;
+ protected Bg cancelBtn;
+
+ public NewGameMenu(RustAndDust game)
+ {
+ super(game.bgPatch);
+ this.game = game;
+ this.title = new Label(game.font);
+ this.title.write("- New Game");
+ this.gameMode = new Label(game.font);
+ this.gameMode.write("Game mode : ");
+ this.gameModeValue = new Label(game.font);
+ this.okBtn = new Bg(game.getUiRegion(game.UI_OK));
+ this.cancelBtn = new Bg(game.getUiRegion(game.UI_CANCEL));
+ this.battle = new Label(game.font);
+ this.battle.write("Scenario : ");
+ this.battleValue = new Label(game.font);
+ this.objectives = new Label(game.font);
+ this.objectives.write("Battle Objectives");
+ this.objectivesPanel = new ObjectivesPanel(game);
+
+ if (game.config.battle == null) {
+ battleIdx = 0;
+ game.config.battle = game.factory.battles[0];
+ } else {
+ for (int i = 0; i < game.factory.battles.length; i++) {
+ if (game.config.battle == game.factory.battles[i]) {
+ battleIdx = i;
+ break;
+ }
+ }
+ }
+ battleValue.write(game.config.battle.getName());
+
+ float w = 0;
+ for (int i = game.config.gameMode.i; ;) {
+ gameModeValue.write(game.config.gameMode.s);
+ if (w < gameModeValue.getWidth())
+ w = gameModeValue.getWidth();
+ game.config.gameMode = game.config.gameMode.next();
+ if (i == game.config.gameMode.i) break;
+ }
+ this.gameModeValue.write(game.config.gameMode.s);
+ this.gameModeWidth = w + 10 + gameMode.getWidth();
+ }
+
+ @Override
+ public void postAnswer(boolean ok) { }
+
+ @Override
+ public String getAsk()
+ {
+ return String.format("'%s' Game Mode not implemented yet.", game.config.gameMode.s);
+ }
+
+ @Override
+ public void computePosition()
+ {
+ float h = (title.getHeight() + TITLE_PADDING + (2 * PADDING));
+ h += (gameMode.getHeight() + VSPACING);
+ h += (battle.getHeight());
+ h += (objectives.getHeight());
+
+ float w = gameModeWidth + (2 * PADDING);
+
+ float x = position.getX(w);
+ float y = position.getY(h);
+ setPosition(x, y, w, h);
+
+ setBottomRight(okBtn);
+ setBottomLeft(cancelBtn);
+
+ y += PADDING;
+ x += PADDING;
+ float dy = (VSPACING + battle.getHeight());
+
+ objectives.setPosition(x, y);
+ y += dy;
+ battle.setPosition(x, y);
+ battleValue.setPosition((x + battle.getWidth() + 10), y);
+ y += dy;
+ gameMode.setPosition(x, y);
+ gameModeValue.setPosition((x + gameMode.getWidth() + 10), y);
+ y += dy;
+
+ y += (TITLE_PADDING - VSPACING);
+ title.setPosition(x, y);
+ }
+
+ @Override
+ public MenuCtrl.MenuType touch(float x, float y)
+ {
+ if (objectivesPanel.hit(x, y)) {
+ game.typeSnd.play();
+ this.visible = true;
+ objectivesPanel.visible = false;
+ return MenuCtrl.MenuType.NONE;
+ }
+
+ if (!visible) return MenuCtrl.MenuType.NONE;
+
+ if (okBtn.hit(x, y)) {
+ game.enterSnd.play();
+ return apply();
+ } else if (cancelBtn.hit(x, y)) {
+ game.typeSnd.play();
+ return MenuCtrl.MenuType.MAIN;
+ } else if (gameMode.hit(x, y) || gameModeValue.hit(x, y)) {
+ game.typeSnd.play();
+ cycleGameMode();
+ } else if (battle.hit(x, y) || battleValue.hit(x, y)) {
+ game.typeSnd.play();
+ cycleBattle();
+ } else if (objectives.hit(x, y)) {
+ game.typeSnd.play();
+ this.visible = false;
+ objectivesPanel.show(game.config.battle);
+ }
+
+ return MenuCtrl.MenuType.NONE;
+ }
+
+ private MenuCtrl.MenuType apply() {
+ if (!game.config.gameModeImplemented())
+ return MenuCtrl.MenuType.OK;
+
+ return MenuCtrl.MenuType.BEGIN;
+ }
+
+ private void cycleGameMode()
+ {
+ game.config.gameMode = game.config.gameMode.next();
+ float fx = gameModeValue.getX();
+ float fy = gameModeValue.getY();
+ gameModeValue.write(game.config.gameMode.s);
+ gameModeValue.setPosition(fx, fy);
+ }
+
+ private void cycleBattle()
+ {
+ battleIdx += 1;
+ if (battleIdx >= game.factory.battles.length)
+ battleIdx = 0;
+ game.config.battle = game.factory.battles[battleIdx];
+ float fx = battleValue.getX();
+ float fy = battleValue.getY();
+ battleValue.write(game.config.battle.getName());
+ battleValue.setPosition(fx, fy);
+ }
+
+ @Override
+ public MenuCtrl.MenuType prepare() { return MenuCtrl.MenuType.NEW_GAME; }
+
+ @Override
+ public void dispose()
+ {
+ super.dispose();
+ title.dispose();
+ gameMode.dispose();
+ gameModeValue.dispose();
+ objectives.dispose();
+ objectivesPanel.dispose();
+ battle.dispose();
+ battleValue.dispose();
+ okBtn.dispose();
+ cancelBtn.dispose();
+ }
+
+ @Override
+ public void draw(Batch batch)
+ {
+ objectivesPanel.draw(batch);
+
+ if (!visible) return;
+ super.draw(batch);
+ title.draw(batch);
+ gameMode.draw(batch);
+ gameModeValue.draw(batch);
+ objectives.draw(batch);
+ battle.draw(batch);
+ battleValue.draw(batch);
+ okBtn.draw(batch);
+ cancelBtn.draw(batch);
+ }
+}