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authorJérémy Zurcher <jeremy@asynk.ch>2016-03-23 09:47:22 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-03-23 09:47:22 +0100
commit4970de4c506c469cf2afb24c1b20b8cd6b1218f7 (patch)
tree3d983eb46240e330bf36f73ca2cea9168dc94e16 /core/src/ch/asynk/rustanddust/game
parent2cf0c9e8f96c38d86a22cd21955bc7e8444bc316 (diff)
downloadRustAndDust-4970de4c506c469cf2afb24c1b20b8cd6b1218f7.zip
RustAndDust-4970de4c506c469cf2afb24c1b20b8cd6b1218f7.tar.gz
Map: moveableUnits,assistUnits,breakthroughUnits -> activableUnits
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map1Units.java41
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map2Moves.java4
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map4Orders.java10
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateBreak.java8
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateCommon.java4
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateEngage.java5
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateMove.java4
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateRotate.java4
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateSelect.java2
9 files changed, 36 insertions, 46 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map1Units.java b/core/src/ch/asynk/rustanddust/game/map/Map1Units.java
index 156f1f0..c018d56 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map1Units.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map1Units.java
@@ -9,20 +9,16 @@ import ch.asynk.rustanddust.game.UnitList;
public abstract class Map1Units extends Map0Hex
{
- protected final UnitList moveableUnits;
protected final UnitList targetUnits;
- protected final UnitList assistUnits;
- protected final UnitList breakthroughUnits;
+ protected final UnitList activableUnits;
protected final UnitList activatedUnits;
public Map1Units(final RustAndDust game, Texture map, SelectedTile hex)
{
super(game, map, hex);
- moveableUnits = new UnitList(6);
targetUnits = new UnitList(10);
- assistUnits = new UnitList(6);
- breakthroughUnits = new UnitList(4);
+ activableUnits = new UnitList(6);
activatedUnits = new UnitList(7);
}
@@ -35,24 +31,22 @@ public abstract class Map1Units extends Map0Hex
public void clearUnits()
{
- moveableUnits.clear();
targetUnits.clear();
- assistUnits.clear();
- breakthroughUnits.clear();
+ activableUnits.clear();
activatedUnits.clear();
}
public int collectMoveable(Unit unit)
{
if (unit.canHQMove())
- collectMoveAssists(unit, moveableUnits.asPawns());
+ collectMoveAssists(unit, activableUnits.asPawns());
else
- moveableUnits.clear();
+ activableUnits.clear();
if (unit.canMove())
- moveableUnits.add(unit);
+ activableUnits.add(unit);
- return moveableUnits.size();
+ return activableUnits.size();
}
public int collectTargets(Unit unit, UnitList foes)
@@ -66,7 +60,7 @@ public abstract class Map1Units extends Map0Hex
public int collectAssists(Unit unit, Unit target, UnitList units)
{
- int s = collectAttackAssists(unit, target, units.asPawns(), assistUnits.asPawns());
+ int s = collectAttackAssists(unit, target, units.asPawns(), activableUnits.asPawns());
activatedUnits.add(unit);
return s;
}
@@ -86,28 +80,23 @@ public abstract class Map1Units extends Map0Hex
}
}
- public Unit unitsMoveableGet(int i) { return moveableUnits.get(i); }
+ public Unit unitsMoveableGet(int i) { return activableUnits.get(i); }
public void unitsTargetClear() { targetUnits.clear(); }
public void unitsActivatedClear() { activatedUnits.clear(); }
public int unitsActivatedSize() { return activatedUnits.size(); }
- public int unitsMoveableSize() { return moveableUnits.size(); }
- public int unitsBreakThroughSize() { return breakthroughUnits.size(); }
+ public int unitsActivableSize() { return activableUnits.size(); }
public boolean unitsTargetContains(Unit unit) { return targetUnits.contains(unit); }
- public boolean unitsAssistContains(Unit unit) { return assistUnits.contains(unit); }
- public boolean unitsMoveableContains(Unit unit) { return moveableUnits.contains(unit); }
- public boolean unitsBreakThroughContains(Unit unit) { return breakthroughUnits.contains(unit); }
+ public boolean unitsActivableContains(Unit unit) { return activableUnits.contains(unit); }
public void unitsTargetShow() { unitsShowOverlay(targetUnits, Unit.TARGET, true); }
public void unitsTargetHide() { unitsShowOverlay(targetUnits, Unit.TARGET, false); }
- public void unitsAssistShow() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, true); }
- public void unitsAssistHide() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, false); unitsShowOverlay(assistUnits, Unit.FIRE, false); }
- public void unitsMoveableShow() { unitsShowOverlay(moveableUnits, Unit.ACTIVEABLE, true); }
- public void unitsMoveableHide() { unitsShowOverlay(moveableUnits, Unit.ACTIVEABLE, false); }
- public void unitsBreakThroughShow() { unitsShowOverlay(breakthroughUnits, Unit.ACTIVEABLE, true); }
- public void unitsBreakThroughHide() { unitsShowOverlay(breakthroughUnits, Unit.ACTIVEABLE, false); }
+ public void unitsAssistShow() { unitsShowOverlay(activableUnits, Unit.MAY_FIRE, true); }
+ public void unitsAssistHide() { unitsShowOverlay(activableUnits, Unit.MAY_FIRE, false); unitsShowOverlay(activableUnits, Unit.FIRE, false); }
+ public void unitsActivableShow() { unitsShowOverlay(activableUnits, Unit.ACTIVEABLE, true); }
+ public void unitsActivableHide() { unitsShowOverlay(activableUnits, Unit.ACTIVEABLE, false); }
private void unitsShowOverlay(UnitList units, int overlay, boolean on)
{
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java b/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
index 5750320..4f87971 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map2Moves.java
@@ -55,11 +55,11 @@ public abstract class Map2Moves extends Map1Units
public void collectUpdate(Unit unit)
{
movesHide();
- unitsMoveableHide();
+ unitsActivableHide();
movesCollect(unit);
collectMoveable(unit);
movesShow();
- unitsMoveableShow();
+ unitsActivableShow();
activatedUnits.clear();
}
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
index e8ad751..3eb4d19 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
@@ -121,7 +121,7 @@ public abstract class Map4Orders extends Map3Animations
private void initMove(Unit unit)
{
- moveableUnits.remove(unit);
+ activableUnits.remove(unit);
activatedUnits.add(unit);
playMoveSound(unit);
}
@@ -178,13 +178,13 @@ public abstract class Map4Orders extends Map3Animations
case REGULAR:
initMove(unit);
movePawn(unit, move, this);
- r = moveableUnits.size();
+ r = activableUnits.size();
break;
case EXIT:
initMove(unit);
movePawn(unit, move, this);
battle.getPlayer().unitWithdraw(unit);
- r = moveableUnits.size();
+ r = activableUnits.size();
break;
case SET:
setPawnOnto(unit, move);
@@ -209,7 +209,7 @@ public abstract class Map4Orders extends Map3Animations
{
resolveEngagement(e);
- breakthroughUnits.clear();
+ activableUnits.clear();
activatedUnits.clear();
activatedUnits.add(e.attacker);
@@ -219,7 +219,7 @@ public abstract class Map4Orders extends Map3Animations
for (Unit u : activatedUnits) {
u.engage();
if (u.canBreak())
- breakthroughUnits.add(u);
+ activableUnits.add(u);
}
if (e.success) {
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
index f94dfe6..317051d 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
@@ -15,13 +15,13 @@ public class StateBreak extends StateCommon
activeUnit = null;
ctrl.hud.actionButtons.show(Buttons.DONE.b);
ctrl.hud.notify("Break Through possible");
- map.unitsBreakThroughShow();
+ map.unitsActivableShow();
}
@Override
public void leave(StateType nextState)
{
- map.unitsBreakThroughHide();
+ map.unitsActivableHide();
map.hexMoveHide(to);
map.hexDirectionsHide(to);
if (activeUnit != null) map.hexMoveHide(activeUnit.getHex());
@@ -45,12 +45,12 @@ public class StateBreak extends StateCommon
// TODO : cancel preview move before showing rotation
if (activeUnit == null) {
Unit unit = hex.getUnit();
- if (map.unitsBreakThroughContains(unit)) {
+ if (map.unitsActivableContains(unit)) {
activeUnit = unit;
map.hexMoveShow(hex);
map.hexMoveShow(to);
map.hexDirectionsShow(to);
- map.unitsBreakThroughHide();
+ map.unitsActivableHide();
}
} else {
o = Orientation.fromAdj(to, hex);
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
index 3d5ef9a..b894c0f 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
@@ -37,7 +37,7 @@ public abstract class StateCommon implements State
{
if (cfg.showMoves && unit.canMove()) map.movesShow();
if (cfg.showTargets && unit.canEngage()) map.unitsTargetShow();
- if (cfg.showMoveAssists && unit.canMove()) map.unitsMoveableShow();
+ if (cfg.showMoveAssists && unit.canMove()) map.unitsActivableShow();
unit.hideActiveable();
}
@@ -45,7 +45,7 @@ public abstract class StateCommon implements State
{
map.movesHide();
map.unitsTargetHide();
- map.unitsMoveableHide();
+ map.unitsActivableHide();
}
@Override
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
index 37fed6c..c45acb6 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
@@ -49,11 +49,12 @@ public class StateEngage extends StateCommon
@Override
public StateType execute()
{
+ map.unitsAssistHide();
StateType nextState = StateType.DONE;
if (map.engageUnit(selectedUnit, activeUnit)) {
ctrl.battle.getPlayer().engagementWon += 1;
ctrl.battle.getOpponent().casualty(activeUnit);
- if (map.unitsBreakThroughSize() > 0) {
+ if (map.unitsActivableSize() > 0) {
nextState = StateType.BREAK;
}
} else {
@@ -85,7 +86,7 @@ public class StateEngage extends StateCommon
else if (unit == activeUnit) {
ctrl.setState(StateType.DONE);
}
- else if ((activeUnit != null) && map.unitsAssistContains(unit)) {
+ else if ((activeUnit != null) && map.unitsActivableContains(unit)) {
map.toggleAssist(unit);
// if (map.toggleAssist(unit))
// ctrl.hud.notify(unit + " will fire");
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
index 16d5dd3..5e11f85 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
@@ -104,7 +104,7 @@ public class StateMove extends StateCommon
Unit unit = hex.getUnit();
- if (map.unitsMoveableContains(unit)) {
+ if (map.unitsActivableContains(unit)) {
if (unit != activeUnit)
changeUnit(unit);
} else if ((s == 0) && map.movesContains(hex)) {
@@ -116,7 +116,7 @@ public class StateMove extends StateCommon
private void hideAssists()
{
- map.unitsMoveableHide();
+ map.unitsActivableHide();
}
private void changeUnit(Unit unit)
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java
index c2a96e8..7408472 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java
@@ -12,7 +12,7 @@ public class StateRotate extends StateCommon
@Override
public void enter(StateType prevState)
{
- if (!cfg.showMoveAssists) map.unitsMoveableHide();
+ if (!cfg.showMoveAssists) map.unitsActivableHide();
if (activeUnit == null)
activeUnit = selectedUnit;
@@ -56,7 +56,7 @@ public class StateRotate extends StateCommon
map.revertEnter(activeUnit);
nextState = StateType.ABORT;
} else if (map.unitsActivatedSize() == 0) {
- map.unitsMoveableHide();
+ map.unitsActivableHide();
} else {
nextState = StateType.MOVE;
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
index 53c68ff..d6fb021 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
@@ -80,7 +80,7 @@ public class StateSelect extends StateCommon
isEnemy = ctrl.battle.getPlayer().isEnemy(unit);
if (!isEnemy && (unit == selectedUnit) && unit.canMove()) {
- if (unit.isHq() && (map.unitsMoveableSize() > 1)) {
+ if (unit.isHq() && (map.unitsActivableSize() > 1)) {
ctrl.hud.notify("HQ activation");
select(hex, unit, isEnemy);
ctrl.setState(StateType.MOVE);