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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-10 09:01:25 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-10 09:01:25 +0100
commit48959904e8d063e055971d33b2c205236ebbd3e0 (patch)
treed3d39ac02c3b11172530f06558e7811e10318134 /core/src/ch/asynk/rustanddust/game
parent74a1f5fb0817a19c37ea16e2c51c06265338ab70 (diff)
downloadRustAndDust-48959904e8d063e055971d33b2c205236ebbd3e0.zip
RustAndDust-48959904e8d063e055971d33b2c205236ebbd3e0.tar.gz
Hud: add delay before closing engagement dialog after animations done
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Hud.java17
1 files changed, 17 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Hud.java b/core/src/ch/asynk/rustanddust/game/Hud.java
index 033baaf..522837e 100644
--- a/core/src/ch/asynk/rustanddust/game/Hud.java
+++ b/core/src/ch/asynk/rustanddust/game/Hud.java
@@ -28,6 +28,7 @@ public class Hud implements Disposable, Animation
{
public static final float OFFSET = 10f;
public static final float NOTIFY_DURATION = 2f;
+ private static final float CLOSE_DELAY = 0.8f;
private final RustAndDust game;
private final Ctrl ctrl;
@@ -37,6 +38,8 @@ public class Hud implements Disposable, Animation
public PlayerInfo playerInfo;
public ActionButtons actionButtons;
+ private float delay;
+ private boolean delayOn;
private Msg msg;
private StatisticsPanel stats;
private EngagementPanel engagement;
@@ -56,6 +59,7 @@ public class Hud implements Disposable, Animation
{
this.game = game;
this.ctrl = game.ctrl;
+ this.delayOn = false;
TextureAtlas hudAtlas = game.factory.hudAtlas;
playerInfo = new PlayerInfo(ctrl, game.font, game.uiAtlas, hudAtlas);
@@ -99,6 +103,12 @@ public class Hud implements Disposable, Animation
@Override
public boolean animate(float delta)
{
+ if (delayOn) {
+ delay -= delta;
+ if (delay < 0f) {
+ delayOver();
+ }
+ }
msg.animate(delta);
playerInfo.animate(delta);
engagement.animate(delta);
@@ -248,6 +258,13 @@ public class Hud implements Disposable, Animation
public void notifyAnimationsEnd()
{
+ delay = CLOSE_DELAY;
+ delayOn = true;
+ }
+
+ private void delayOver()
+ {
+ delayOn = false;
Widget dialog = dialogs.getFirst();
if (dialog == engagement)
closeDialog();