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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-15 11:52:34 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-15 11:52:34 +0100 |
commit | 449f45bb28524af653d7bd646eb98522793837c7 (patch) | |
tree | 2a50f5203480d83b12d38204751a2bbe6034ddb0 /core/src/ch/asynk/rustanddust/game/battles | |
parent | be277ec213266c749296a41aeab45bcdeba2b1b3 (diff) | |
download | RustAndDust-449f45bb28524af653d7bd646eb98522793837c7.zip RustAndDust-449f45bb28524af653d7bd646eb98522793837c7.tar.gz |
Unit: 'add boolean hq' attribute, get rid of setAce()
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/battles')
3 files changed, 25 insertions, 37 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index 5d97460..c103ca8 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -176,23 +176,22 @@ public abstract class BattleCommon implements Battle public void addReinforcement(Player player, Zone entryZone, UnitId unitId) { - addReinforcement(player, entryZone, unitId, false); + addReinforcement(player, entryZone, unitId, false, false); } public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId) { - addReinforcement(player, entryZone, exitZone, unitId, false); + addReinforcement(player, entryZone, exitZone, unitId, false, false); } - public void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean ace) + public void addReinforcement(Player player, Zone entryZone, UnitId unitId, boolean hq, boolean ace) { - addReinforcement(player, entryZone, null, unitId, ace); + addReinforcement(player, entryZone, null, unitId, hq, ace); } - public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean ace) + public void addReinforcement(Player player, Zone entryZone, Zone exitZone, UnitId unitId, boolean hq, boolean ace) { - Unit unit = factory.getUnit(unitId); - unit.setAce(ace); + Unit unit = factory.getUnit(unitId, hq, ace); player.addReinforcement(unit); unitEntry.put(unit, entryZone); if (exitZone != null) diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index fc6f453..4772d9d 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -95,10 +95,10 @@ public class BattleTest extends BattleCommon addExitZone(usExit); currentPlayer = usPlayer; - usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN_HQ)); + usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN, true, false)); setUnit(map, usPlayer, UnitId.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); - setUnit(map, usPlayer, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, true, usExit); - setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 7, 3, Orientation.SOUTH, usExit); + setUnit(map, usPlayer, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, false, true, usExit); + setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, false, usExit); setUnit(map, usPlayer, UnitId.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); @@ -109,13 +109,12 @@ public class BattleTest extends BattleCommon private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, Zone exitZone) { - return setUnit(map, player, unitId, col, row, orientation, false, exitZone); + return setUnit(map, player, unitId, col, row, orientation, false, false, exitZone); } - private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean ace, Zone exitZone) + private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation, boolean hq, boolean ace, Zone exitZone) { - Unit u = factory.getUnit(unitId); - u.setAce(ace); + Unit u = factory.getUnit(unitId, hq, ace); if (exitZone != null) unitExit.put(u, exitZone); map.setOnBoard(u, map.getHex(col, row), orientation); diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index 3203c3c..5dff7f6 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -86,62 +86,52 @@ public class Factory implements Board.TileBuilder, Disposable return new Player(game, Army.GE, 10); } - public Unit getUnit(UnitId id) + public Unit getUnit(UnitId id, boolean hq, boolean ace) { Unit u = null; UnitType ut = UnitType.HARD_TARGET; - UnitType utHq = UnitType.HARD_TARGET_HQ; switch(id) { case GE_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_KINGTIGER: - u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_PANZER_IV: - u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); - break; - case GE_PANZER_IV_HQ: - u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_TIGER: - u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case GE_WESPE: ut = UnitType.ARTILLERY; - u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PERSHING: - u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); - break; - case US_PERSHING_HQ: - u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_PRIEST: ut = UnitType.ARTILLERY; - u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_SHERMAN: - u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); - break; - case US_SHERMAN_HQ: - u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; case US_WOLVERINE: - u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); break; } |