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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-06-30 08:12:04 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-06-30 08:12:04 +0200 |
commit | 74d07dcc3a17d1613956a5df21f069365c27f230 (patch) | |
tree | d7dac2ce519471ebc4011b5c48a9e16afac6cfb7 /core/src/ch/asynk/creepingarmor/screens | |
parent | d74bcf9bf390418df35d94b54d59df0170033f65 (diff) | |
download | RustAndDust-74d07dcc3a17d1613956a5df21f069365c27f230.zip RustAndDust-74d07dcc3a17d1613956a5df21f069365c27f230.tar.gz |
remove box cover and lnl logo
Diffstat (limited to 'core/src/ch/asynk/creepingarmor/screens')
-rw-r--r-- | core/src/ch/asynk/creepingarmor/screens/MenuScreen.java | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/core/src/ch/asynk/creepingarmor/screens/MenuScreen.java b/core/src/ch/asynk/creepingarmor/screens/MenuScreen.java index 536b72f..92d4ba9 100644 --- a/core/src/ch/asynk/creepingarmor/screens/MenuScreen.java +++ b/core/src/ch/asynk/creepingarmor/screens/MenuScreen.java @@ -47,8 +47,6 @@ public class MenuScreen implements Screen private Sprite to; private Sprite geFlag; private Sprite usFlag; - private Sprite lnl; - private Sprite logo; private MainMenu mainMenu; private OptionsMenu optionsMenu; @@ -79,8 +77,6 @@ public class MenuScreen implements Screen this.to = new Sprite(game.menuAtlas.findRegion("to")); this.usFlag = new Sprite(game.menuAtlas.findRegion("us-flag")); this.geFlag = new Sprite(game.menuAtlas.findRegion("ge-flag")); - this.lnl = new Sprite(game.menuAtlas.findRegion("lnl")); - this.logo = new Sprite(game.menuAtlas.findRegion("logo")); this.mainMenu = new MainMenu(game.fontB, game.uiAtlas); this.optionsMenu = new OptionsMenu(game, game.fontB, game.uiAtlas); @@ -186,8 +182,6 @@ public class MenuScreen implements Screen batch.setProjectionMatrix(camera.uiCombined()); batch.begin(); - batch.draw(logo, OFFSET, (camera.getScreenHeight() - logo.getRegionHeight() - OFFSET)); - batch.draw(lnl, (camera.getScreenWidth() - lnl.getRegionWidth() - (2 * OFFSET)), (2 * OFFSET)); mainMenu.draw(batch); optionsMenu.draw(batch); scenariosMenu.draw(batch); |