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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-13 17:45:08 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-13 17:45:08 +0200
commit39b8b72ad318ae1ebd1ab39b96451e66be72dba9 (patch)
treeec91f69a7d5b936ce4b143b5fbbf174e84a5b3d9 /TODO
parentd3788af34d63c8352ae4016b543f65e9fe78fedc (diff)
downloadRustAndDust-39b8b72ad318ae1ebd1ab39b96451e66be72dba9.zip
RustAndDust-39b8b72ad318ae1ebd1ab39b96451e66be72dba9.tar.gz
update TODO
Diffstat (limited to 'TODO')
-rw-r--r--TODO6
1 files changed, 3 insertions, 3 deletions
diff --git a/TODO b/TODO
index 594dddd..e1ded68 100644
--- a/TODO
+++ b/TODO
@@ -9,7 +9,7 @@ Pawn:
+ a position (Vector3) to position overlays
+ an image
+ multiple overlays centered on it
- - a stack of moves to revert them
+ + prevPosition to revert last move
Board:
@@ -19,8 +19,8 @@ Board:
Game:
- attack
- - flank bonus
- - infantry move after fight
+ - artillery do not need LOS if assist
+ - infantry move after won fight
- at bonus: no AP used for AT only attack against HT (still must have > 0 AP left ;))
- promote
- add options to hide moves/targets/assists even in action