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authorJérémy Zurcher <jeremy@asynk.ch>2016-05-03 09:25:24 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-05-03 09:25:24 +0200
commitce7c783b110211ee434ad862a98ffbffa33e0ac1 (patch)
tree6560ab66fcd69cc2c38de0b45888e964492b3885
parent3f556731808b6138905cb485f2d4feee2e8c55ff (diff)
downloadRustAndDust-ce7c783b110211ee434ad862a98ffbffa33e0ac1.zip
RustAndDust-ce7c783b110211ee434ad862a98ffbffa33e0ac1.tar.gz
Map0Hex: coding style
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map0Hex.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map0Hex.java b/core/src/ch/asynk/rustanddust/game/map/Map0Hex.java
index 9b44bed..c2049ea 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map0Hex.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map0Hex.java
@@ -104,7 +104,8 @@ public abstract class Map0Hex extends Board
{
if (army == null)
army = Army.NONE;
- switch(army) {
+ switch(army)
+ {
case GE:
enableOverlayOn(hex, Hex.OBJECTIVE_GE, true);
enableOverlayOn(hex, Hex.OBJECTIVE_US, false);