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authorJérémy Zurcher <jeremy@asynk.ch>2016-02-20 21:21:24 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-02-20 21:21:24 +0100
commitc37823b90e43591c90a5d51ba553858edd63ef98 (patch)
tree1d95d7be7f67bac76609ee19241dbbc43e3a4069
parent5453479d03a9f2852a5c623ab58454dbd417ed6b (diff)
downloadRustAndDust-c37823b90e43591c90a5d51ba553858edd63ef98.zip
RustAndDust-c37823b90e43591c90a5d51ba553858edd63ef98.tar.gz
add menu/MenuCtrl
-rw-r--r--core/src/ch/asynk/rustanddust/menu/MenuCtrl.java83
1 files changed, 83 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/MenuCtrl.java b/core/src/ch/asynk/rustanddust/menu/MenuCtrl.java
new file mode 100644
index 0000000..8d19378
--- /dev/null
+++ b/core/src/ch/asynk/rustanddust/menu/MenuCtrl.java
@@ -0,0 +1,83 @@
+package ch.asynk.rustanddust.menu;
+
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.utils.Disposable;
+
+import ch.asynk.rustanddust.RustAndDust;
+import ch.asynk.rustanddust.ui.Widget;
+
+public class MenuCtrl implements Disposable
+{
+ private MainMenu mainMenu;
+ private PlayMenu playMenu;
+ private OptionsMenu optionsMenu;
+ private TutorialsMenu tutorialsMenu;
+ private Widget currentMenu;
+
+ public boolean visible;
+
+ public MenuCtrl(final RustAndDust game)
+ {
+ this.mainMenu = new MainMenu(game);
+ this.playMenu = new PlayMenu(game);
+ this.optionsMenu = new OptionsMenu(game);
+ this.tutorialsMenu = new TutorialsMenu(game);
+
+ this.currentMenu = mainMenu;
+ this.currentMenu.visible = true;
+ this.visible = true;
+ }
+
+ public boolean hit(float x, float y)
+ {
+ boolean ret = false;
+
+ if (currentMenu.hit(x, y)) {
+ currentMenu.visible = false;
+ if (currentMenu == mainMenu) {
+ showNextMenu();
+ } else if (currentMenu == playMenu) {
+ currentMenu = mainMenu;
+ if (playMenu.launch)
+ ret = true;
+ } else {
+ currentMenu = mainMenu;
+ }
+ currentMenu.visible = true;
+ }
+
+ return ret;
+ }
+
+ private void showNextMenu()
+ {
+ switch(mainMenu.getMenu()) {
+ case PLAY: currentMenu = playMenu; break;
+ case OPTIONS: currentMenu = optionsMenu; break;
+ case TUTORIALS: currentMenu = tutorialsMenu; break;
+ }
+ }
+
+ public void draw(SpriteBatch batch)
+ {
+ if (visible)
+ currentMenu.draw(batch);
+ }
+
+ public void setPosition()
+ {
+ mainMenu.setPosition();
+ playMenu.setPosition();
+ optionsMenu.setPosition();
+ tutorialsMenu.setPosition();
+ }
+
+ @Override
+ public void dispose()
+ {
+ mainMenu.dispose();
+ playMenu.dispose();
+ optionsMenu.dispose();
+ tutorialsMenu.dispose();
+ }
+}