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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-02 16:34:27 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-02 16:34:27 +0100 |
commit | b721725ce99f879681e5b98ceca42f59b0c90818 (patch) | |
tree | f8e7f23ee72822fc96fec579e3801f4cb76e47fa | |
parent | 37b108ea1aca715b001010c9373cf48438a7aef0 (diff) | |
download | RustAndDust-b721725ce99f879681e5b98ceca42f59b0c90818.zip RustAndDust-b721725ce99f879681e5b98ceca42f59b0c90818.tar.gz |
BattleFake -> BattleHeadToHead
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java (renamed from core/src/ch/asynk/tankontank/game/battles/BattleFake.java) | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFake.java b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java index 52dd7bd..d6c4af9 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleFake.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java @@ -12,9 +12,9 @@ import ch.asynk.tankontank.game.Unit; import ch.asynk.tankontank.game.Unit.UnitId; import ch.asynk.tankontank.engine.Orientation; -public class BattleFake extends BattleCommon +public class BattleHeadToHead extends BattleCommon { - public BattleFake(Factory factory) + public BattleHeadToHead(Factory factory) { super(factory); randomizeArmies(); diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 9492509..a139b6c 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -26,7 +26,7 @@ import com.badlogic.gdx.utils.viewport.ScreenViewport; import ch.asynk.tankontank.TankOnTank; import ch.asynk.tankontank.game.Ctrl; -import ch.asynk.tankontank.game.battles.BattleFake; +import ch.asynk.tankontank.game.battles.BattleHeadToHead; public class GameScreen implements Screen { @@ -63,7 +63,7 @@ public class GameScreen implements Screen { this.game = game; - this.ctrl = new Ctrl(game, new BattleFake(game.factory)); + this.ctrl = new Ctrl(game, new BattleHeadToHead(game.factory)); virtualWidth = ctrl.map.getWidth(); virtualHeight = ctrl.map.getHeight(); |