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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-19 13:22:59 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-19 13:22:59 +0100 |
commit | 7804deadfeb3ffe21938df1b2d23ba5bbf4652b3 (patch) | |
tree | 93f77054452536f90b4b6da220f3db98d22c6fde | |
parent | 67495a042e2df886eadb242ac5a3601e1ce12bd8 (diff) | |
download | RustAndDust-7804deadfeb3ffe21938df1b2d23ba5bbf4652b3.zip RustAndDust-7804deadfeb3ffe21938df1b2d23ba5bbf4652b3.tar.gz |
ScenariosMenu: add cancel button
-rw-r--r-- | TODO | 1 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/menu/ScenariosMenu.java | 16 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/MenuScreen.java | 2 |
3 files changed, 15 insertions, 4 deletions
@@ -4,7 +4,6 @@ BUGS: - possible to select units before the end of engagement animation TODO: - - add back/cancel to ScenarioMenu - GameModeMenu - Solo - vs AI diff --git a/core/src/ch/asynk/tankontank/menu/ScenariosMenu.java b/core/src/ch/asynk/tankontank/menu/ScenariosMenu.java index 40ec133..5f01fba 100644 --- a/core/src/ch/asynk/tankontank/menu/ScenariosMenu.java +++ b/core/src/ch/asynk/tankontank/menu/ScenariosMenu.java @@ -13,7 +13,7 @@ import ch.asynk.tankontank.game.Battle; public class ScenariosMenu extends Patch { public static int PADDING = 40; - public static int OK_PADDING = 10; + public static int BTN_PADDING = 10; public static int TITLE_PADDING = 30; public static int VSPACING = 5; public static int HSPACING = 30; @@ -25,14 +25,18 @@ public class ScenariosMenu extends Patch private float checkDy; private Label title; protected Bg okBtn; + protected Bg backBtn; private Label [] battleLabels; + public boolean launch; + public ScenariosMenu(TankOnTank game, BitmapFont font, TextureAtlas atlas) { super(atlas.createPatch("typewriter")); this.game = game; this.font = font; this.okBtn = new Bg(atlas.findRegion("ok")); + this.backBtn = new Bg(atlas.findRegion("cancel")); this.title = new Label(font); this.title.write("- Scenarios"); this.battleLabels = new Label[game.factory.battles.length]; @@ -44,6 +48,7 @@ public class ScenariosMenu extends Patch checkDy = font.getMultiLineBounds(CHECK).height + 9; this.visible = false; + this.launch = false; } public void setPosition() @@ -64,7 +69,8 @@ public class ScenariosMenu extends Patch float y = position.getY(h); setPosition(x, y, w, h); - okBtn.setPosition((x + w - okBtn.getWidth() + OK_PADDING), (y - OK_PADDING)); + okBtn.setPosition((x + w - okBtn.getWidth() + BTN_PADDING), (y - BTN_PADDING)); + backBtn.setPosition((okBtn.getX() - backBtn.getWidth() - BTN_PADDING), okBtn.getY()); y += PADDING; x += PADDING + HSPACING; @@ -84,6 +90,10 @@ public class ScenariosMenu extends Patch if (!visible) return false; if (okBtn.hit(x, y)) { + this.launch = (game.config.battle != null); + return true; + } else if (backBtn.hit(x, y)) { + this.launch = false; return true; } else { for (int i = 0; i <battleLabels.length; i++) { @@ -105,6 +115,7 @@ public class ScenariosMenu extends Patch super.dispose(); title.dispose(); okBtn.dispose(); + backBtn.dispose(); for (int i = 0; i < battleLabels.length; i++) battleLabels[i].dispose(); } @@ -116,6 +127,7 @@ public class ScenariosMenu extends Patch super.draw(batch); title.draw(batch); okBtn.draw(batch); + backBtn.draw(batch); for (int i = 0; i < battleLabels.length; i++) { Label l = battleLabels[i]; l.draw(batch); diff --git a/core/src/ch/asynk/tankontank/screens/MenuScreen.java b/core/src/ch/asynk/tankontank/screens/MenuScreen.java index f47ba2d..ff2ece5 100644 --- a/core/src/ch/asynk/tankontank/screens/MenuScreen.java +++ b/core/src/ch/asynk/tankontank/screens/MenuScreen.java @@ -112,7 +112,7 @@ public class MenuScreen implements Screen } else if (scenariosMenu.hit(x, y)) { mainMenu.visible = true; scenariosMenu.visible = false; - if (game.config.battle != null) + if (scenariosMenu.launch) startLoading(); return true; } else if (tutorialsMenu.hit(x, y)) { |