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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-30 10:05:44 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-30 10:05:44 +0200 |
commit | 2e0e59e767c512c93409ca5ac4da3fda583b7719 (patch) | |
tree | a483bdd79a02d707bbfe1bd0e33cfa9b52904086 | |
parent | 4b244ec27c53c8776dcfa8ea96d7e14f9797561c (diff) | |
download | RustAndDust-2e0e59e767c512c93409ca5ac4da3fda583b7719.zip RustAndDust-2e0e59e767c512c93409ca5ac4da3fda583b7719.tar.gz |
Board/SearchBoard: clean up
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/Board.java | 113 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/SearchBoard.java | 112 |
2 files changed, 116 insertions, 109 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Board.java b/core/src/ch/asynk/tankontank/engine/Board.java index b0c8d10..c8a927c 100644 --- a/core/src/ch/asynk/tankontank/engine/Board.java +++ b/core/src/ch/asynk/tankontank/engine/Board.java @@ -150,8 +150,6 @@ public abstract class Board implements Disposable private final LinkedHashSet<Tile> tilesToDraw = new LinkedHashSet<Tile>(); protected final LinkedHashSet<Pawn> pawnsToDraw = new LinkedHashSet<Pawn>(); - protected final List<GridPoint2> areaPoints = new Vector<GridPoint2>(10); - protected Board() { } @@ -322,53 +320,50 @@ public abstract class Board implements Disposable debugShapes.setTransformMatrix(prevTransform); } - public List<GridPoint2> reachableFrom(Pawn pawn, int col, int row) + private void nodesToPoints(List<SearchBoard.Node> nodes, Vector<GridPoint2> points) { - for (GridPoint2 p : areaPoints) - gridPoint2Pool.free(p); - areaPoints.clear(); - - for (SearchBoard.Node node : searchBoard.reachableFrom(pawn, col, row)) { - GridPoint2 point = gridPoint2Pool.obtain(); - point.set(node.col, node.row); - areaPoints.add(point); - } + // for (GridPoint2 point : points) + // gridPoint2Pool.free(point); + // points.clear(); - return areaPoints; - } + // for (SearchBoard.Node node : nodes) { + // GridPoint2 point = gridPoint2Pool.obtain(); + // point.set(node.col, node.row); + // points.add(point); + // } - public List<GridPoint2> openToAttackFrom(Pawn pawn, int col, int row) - { - for (GridPoint2 p : areaPoints) - gridPoint2Pool.free(p); - areaPoints.clear(); + int ns = nodes.size(); + int ps = points.size(); - for (SearchBoard.Node node : searchBoard.openToAttackFrom(pawn, col, row)) { - GridPoint2 point = gridPoint2Pool.obtain(); - point.set(node.col, node.row); - areaPoints.add(point); + if (ps > ns) { + for (int i = ns; i < ps; i++) + gridPoint2Pool.free(points.get(i)); } - return areaPoints; - } - - public List<GridPoint2> lineOfSight(int col0, int row0, int col1, int row1) - { - for (GridPoint2 p : areaPoints) - gridPoint2Pool.free(p); - areaPoints.clear(); - - for (SearchBoard.Node node : searchBoard.lineOfSight(col0, row0, col1, row1)) { - GridPoint2 point = gridPoint2Pool.obtain(); - if (point != null) { - point.set(node.col, node.row); - areaPoints.add(point); + int i = 0; + for (SearchBoard.Node node : nodes) { + if (i < ps) { + points.get(i).set(node.col, node.row); } else { - System.err.println("null point"); + GridPoint2 point = gridPoint2Pool.obtain(); + point.set(node.col, node.row); + points.add(point); } + i += 1; } + points.setSize(ns); + } - return areaPoints; + public void possibleMovesFrom(Pawn pawn, int col, int row, Vector<GridPoint2> moves) + { + List <SearchBoard.Node> nodes = searchBoard.possibleMovesFrom(pawn, col, row); + nodesToPoints(nodes, moves); + } + + public void possibleTargetsFrom(Pawn pawn, int col, int row, Vector<GridPoint2> targets) + { + List <SearchBoard.Node> nodes = searchBoard.possibleTargetsFrom(pawn, col, row); + nodesToPoints(nodes, targets); } public void disableOverlaysOn(int col, int row) @@ -454,7 +449,7 @@ public abstract class Board implements Disposable return new Vector2(x, y); } - public void setPawnAt(final Pawn pawn, final int col, final int row, Orientation o) + public void setPawnAt(Pawn pawn, int col, int row, Orientation o) { Vector2 pos = getPawnPosAt(pawn, col, row); pawn.pushMove(pos.x, pos.y, o); @@ -466,26 +461,30 @@ public abstract class Board implements Disposable movePawnTo(pawn, hex.x, hex.y, Orientation.KEEP); } - public void movePawnTo(final Pawn pawn, final int col, final int row, Orientation o) + public void movePawnTo(Pawn pawn, int col, int row, Orientation o) { GridPoint2 prev = getHexAt(pawn.getLastPosition()); removePawnFrom(pawn, prev.x, prev.y); - if ((col < 0) || (row < 0)) { - AnimationSequence seq = pawn.getResetMovesAnimation(); - seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() { - @Override - public void run() { - GridPoint2 hex = getHexAt(pawn.getLastPosition()); - pushPawnAt(pawn, hex.x, hex.y); - } - })); - addPawnAnimation(pawn, seq); - } else { - pushPawnAt(pawn, col, row); - Vector2 pos = getPawnPosAt(pawn, col, row); - pawn.pushMove(pos.x, pos.y, o); - } + pushPawnAt(pawn, col, row); + Vector2 pos = getPawnPosAt(pawn, col, row); + pawn.pushMove(pos.x, pos.y, o); + } + + public void resetPawnMoves(final Pawn pawn) + { + GridPoint2 prev = getHexAt(pawn.getLastPosition()); + removePawnFrom(pawn, prev.x, prev.y); + + AnimationSequence seq = pawn.getResetMovesAnimation(); + seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() { + @Override + public void run() { + GridPoint2 hex = getHexAt(pawn.getLastPosition()); + pushPawnAt(pawn, hex.x, hex.y); + } + })); + addPawnAnimation(pawn, seq); } private GridPoint2 getHexAt(Vector3 v) @@ -546,7 +545,7 @@ public abstract class Board implements Disposable else hex.set(col, row); - Gdx.app.debug("Board", " hex: " + hex.x + " ; " + hex.y); + // Gdx.app.debug("Board", " hex: " + hex.x + " ; " + hex.y); return hex; } } diff --git a/core/src/ch/asynk/tankontank/engine/SearchBoard.java b/core/src/ch/asynk/tankontank/engine/SearchBoard.java index a8813a6..14c4334 100644 --- a/core/src/ch/asynk/tankontank/engine/SearchBoard.java +++ b/core/src/ch/asynk/tankontank/engine/SearchBoard.java @@ -26,41 +26,49 @@ public class SearchBoard private int cols; private int rows; private Board board; - private Node nodes[]; private int searchCount; - private LinkedList<Node> queue; + private Node nodes[]; + private Node adjacents[]; + private Board.Orientation sides[]; + private ArrayDeque<Node> stack; + private LinkedList<Node> queue; private ArrayDeque<Node> roadMarch; - private List<Node> result; + + private List<Node> moves; + private List<Node> targets; private List<Node> los; - private Node adjacents[]; - private Board.Orientation directions[]; public SearchBoard(Board board, int cols, int rows) { this.cols = cols; this.rows = rows; this.board = board; + this.searchCount = 0; + this.nodes = new Node[cols * rows]; for (int j = 0; j < rows; j++) { int dx = ((j + 1) / 2); for (int i = 0; i < cols; i++) nodes[i + (j * cols)] = new Node((i + dx), j); } - this.searchCount = 0; + + this.adjacents = new Node[6]; + this.sides = new Board.Orientation[6]; + sides[0] = Board.Orientation.NORTH; + sides[1] = Board.Orientation.NORTH_EAST; + sides[2] = Board.Orientation.SOUTH_EAST; + sides[3] = Board.Orientation.SOUTH; + sides[4] = Board.Orientation.SOUTH_WEST; + sides[5] = Board.Orientation.NORTH_WEST; + this.queue = new LinkedList<Node>(); this.stack = new ArrayDeque<Node>(20); this.roadMarch = new ArrayDeque<Node>(5); - this.result = new Vector<Node>(10); + + this.moves = new Vector<Node>(20); + this.targets = new Vector<Node>(10); this.los = new Vector<Node>(10); - this.adjacents = new Node[6]; - this.directions = new Board.Orientation[6]; - directions[0] = Board.Orientation.NORTH; - directions[1] = Board.Orientation.NORTH_EAST; - directions[2] = Board.Orientation.SOUTH_EAST; - directions[3] = Board.Orientation.SOUTH; - directions[4] = Board.Orientation.SOUTH_WEST; - directions[5] = Board.Orientation.NORTH_WEST; } private Node getNode(int col, int row) @@ -74,7 +82,7 @@ public class SearchBoard public void adjacentMoves(Node src) { - // move to enter dst by directions[i] + // move to enter dst by sides[i] adjacents[0] = getNode((src.col - 1), src.row); adjacents[1] = getNode(src.col, (src.row + 1)); adjacents[2] = getNode((src.col + 1), (src.row + 1)); @@ -83,24 +91,24 @@ public class SearchBoard adjacents[5] = getNode((src.col - 1), (src.row - 1)); } - public List<Node> reachableFrom(Pawn pawn, int col, int row) + public List<Node> possibleMovesFrom(Pawn pawn, int col, int row) { searchCount += 1; - result.clear(); + moves.clear(); - Node start = getNode(col, row); - start.parent = null; - start.search = searchCount; - start.remaining = pawn.getMovementPoints(); - start.roadMarch = true; + Node from = getNode(col, row); + from.parent = null; + from.search = searchCount; + from.remaining = pawn.getMovementPoints(); + from.roadMarch = true; - if (start.remaining <= 0) - return result; + if (from.remaining <= 0) + return moves; int roadMarchBonus = pawn.getRoadMarchBonus(); boolean first = true; - stack.push(start); + stack.push(from); while (stack.size() != 0) { Node src = stack.pop(); @@ -120,8 +128,8 @@ public class SearchBoard if (dst != null) { Tile t = board.getTile(dst.col, dst.row); - boolean road = t.road(directions[i]); - int cost = t.costFrom(pawn, directions[i], road); + boolean road = t.road(sides[i]); + int cost = t.costFrom(pawn, sides[i], road); boolean mayMoveOne = first && t.atLeastOneMove(pawn); int r = src.remaining - cost; boolean roadMarch = road && src.roadMarch; @@ -139,7 +147,7 @@ public class SearchBoard dst.remaining = r; dst.roadMarch = roadMarch; stack.push(dst); - result.add(dst); + moves.add(dst); } else { dst.parent = null; dst.remaining = Integer.MAX_VALUE; @@ -160,9 +168,9 @@ public class SearchBoard if (dst != null) { Tile t = board.getTile(dst.col, dst.row); - if (!t.road(directions[i])) + if (!t.road(sides[i])) continue; - int cost = t.costFrom(pawn, directions[i], true); + int cost = t.costFrom(pawn, sides[i], true); int r = src.remaining - cost; if (dst.search == searchCount) { @@ -178,7 +186,7 @@ public class SearchBoard dst.remaining = r; dst.roadMarch = true; roadMarch.push(dst); - result.add(dst); + moves.add(dst); } else { dst.parent = null; dst.remaining = Integer.MAX_VALUE; @@ -188,10 +196,10 @@ public class SearchBoard } } - return result; + return moves; } - private void adjacentAttacks(Node src, int angle) + private void adjacentTargets(Node src, int angle) { // move in allowed directions if (Board.Orientation.NORTH.isInSides(angle)) @@ -225,17 +233,10 @@ public class SearchBoard adjacents[5] = null; } - private boolean hasClearLineOfSight(Node from, Node to) - { - List<Node> nodes = lineOfSight(from.col, from.row, to.col, to.row); - Node last = nodes.get(nodes.size() -1); - return ((last.col == to.col) && (last.row == to.row)); - } - - public List<Node> openToAttackFrom(Pawn pawn, int col, int row) + public List<Node> possibleTargetsFrom(Pawn pawn, int col, int row) { searchCount += 1; - result.clear(); + targets.clear(); Tile tile = board.getTile(col, row); @@ -243,14 +244,14 @@ public class SearchBoard int angle = pawn.getAngleOfAttack(); int extendedAngle = pawn.getOrientation().opposite().allBut(); - Node start = getNode(col, row); - start.search = searchCount; - start.remaining = range; + Node from = getNode(col, row); + from.search = searchCount; + from.remaining = range; if (range <= 0) - return result; + return targets; - queue.add(start); + queue.add(from); boolean first = true; while (queue.size() != 0) { @@ -260,9 +261,9 @@ public class SearchBoard continue; if (!first && (((range - src.remaining) % 2) == 0)) - adjacentAttacks(src, extendedAngle); + adjacentTargets(src, extendedAngle); else - adjacentAttacks(src, angle); + adjacentTargets(src, angle); first = false; int rangeLeft = src.remaining - 1; @@ -278,13 +279,20 @@ public class SearchBoard dst.remaining = rangeLeft; queue.add(dst); Tile t = board.getTile(dst.col, dst.row); - if (t.hasTargetsFor(pawn) && hasClearLineOfSight(start, dst)) result.add(dst); + if (t.hasTargetsFor(pawn) && hasClearLineOfSight(from, dst)) targets.add(dst); } } } } - return result; + return targets; + } + + private boolean hasClearLineOfSight(Node from, Node to) + { + List<Node> nodes = lineOfSight(from.col, from.row, to.col, to.row); + Node last = nodes.get(nodes.size() -1); + return ((last.col == to.col) && (last.row == to.row)); } public List<Node> lineOfSight(int x0, int y0, int x1, int y1) |