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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-11 11:20:21 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-11 11:20:21 +0100
commit20fe36ee98e167cbaece21a3e1147bbb295810d8 (patch)
tree3db19e5a0b0bcd062303180837774222b8015187
parent53a0390318f7ca7f4ab4d83301e9a6825970f2b0 (diff)
downloadRustAndDust-20fe36ee98e167cbaece21a3e1147bbb295810d8.zip
RustAndDust-20fe36ee98e167cbaece21a3e1147bbb295810d8.tar.gz
Ctl: showEntryZone() does work for StateType.REINFORCEMENT too
-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index a92b91d..b9520ff 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -156,7 +156,7 @@ public class Ctrl implements Disposable
public void showEntryZone()
{
- if (stateType == StateType.DEPLOYMENT) {
+ if ((stateType == StateType.DEPLOYMENT) || (stateType == StateType.REINFORCEMENT)) {
state.downInMap(-1, -1);
state.upInMap(-1, -1);
state.touchUp();