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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-22 17:25:56 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-22 17:25:56 +0200 |
commit | 0c11a6545b9d184e5600b67b7996503c628d179f (patch) | |
tree | 6172760aed415cb3d85f56b33ad6ca8c65ad7399 | |
parent | 7f276f3b8f6f4f0c453757ecb691a8b40130fccb (diff) | |
download | RustAndDust-0c11a6545b9d184e5600b67b7996503c628d179f.zip RustAndDust-0c11a6545b9d184e5600b67b7996503c628d179f.tar.gz |
add TODO
-rw-r--r-- | TODO | 19 |
1 files changed, 19 insertions, 0 deletions
@@ -0,0 +1,19 @@ +fix commit names + +fix resize issues + +Board + - build possible moves List<GridPoint3> + - build possible attacks List<GridPoint3> + - build possible assits List<PawnGridPoint3 ??> + - add debug mode: click out of mpa -> circle through show ROADS TOWN HILLS + - support Orientation offset + - support inverted even/odd row scheme + +Tile + - automatic overlays to show unit stack depth + +Pawn + - public abstract boolean isUnit(); => unit stack depth + +might think about decorator pattern for overlays |