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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-22 17:25:56 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-22 17:25:56 +0200
commit0c11a6545b9d184e5600b67b7996503c628d179f (patch)
tree6172760aed415cb3d85f56b33ad6ca8c65ad7399
parent7f276f3b8f6f4f0c453757ecb691a8b40130fccb (diff)
downloadRustAndDust-0c11a6545b9d184e5600b67b7996503c628d179f.zip
RustAndDust-0c11a6545b9d184e5600b67b7996503c628d179f.tar.gz
add TODO
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+fix commit names
+
+fix resize issues
+
+Board
+ - build possible moves List<GridPoint3>
+ - build possible attacks List<GridPoint3>
+ - build possible assits List<PawnGridPoint3 ??>
+ - add debug mode: click out of mpa -> circle through show ROADS TOWN HILLS
+ - support Orientation offset
+ - support inverted even/odd row scheme
+
+Tile
+ - automatic overlays to show unit stack depth
+
+Pawn
+ - public abstract boolean isUnit(); => unit stack depth
+
+might think about decorator pattern for overlays