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authorJérémy Zurcher <jeremy@asynk.ch>2016-05-10 16:43:12 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-05-10 16:43:12 +0200
commitd63375eb57ebaaa5721ef8c9edbfb1a9ae11e931 (patch)
tree0e8b3f3874ca59e383f787019f58dba5c43c67ba
parent04b8e27bcdee46127891d381d31b7f49df660ef0 (diff)
downloadRustAndDust-d63375eb57ebaaa5721ef8c9edbfb1a9ae11e931.zip
RustAndDust-d63375eb57ebaaa5721ef8c9edbfb1a9ae11e931.tar.gz
StateSelect: call clear() on postTurnDone()
-rw-r--r--TODO1
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateSelect.java1
2 files changed, 1 insertions, 1 deletions
diff --git a/TODO b/TODO
index 6ee34e0..b62fd8e 100644
--- a/TODO
+++ b/TODO
@@ -1,6 +1,5 @@
FIX:
- fix shoot animations, quit -> resume
- - I once managed to have a target overlay constantly on ...
- fix bug in Msg: changing position on stacked labels does not work
TODO:
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
index 1f042e7..2460727 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
@@ -23,6 +23,7 @@ public class StateSelect extends StateCommon
switch(msg)
{
case OK:
+ clear();
ctrl.postTurnDone();
return true;
case PROMOTE: