From d63375eb57ebaaa5721ef8c9edbfb1a9ae11e931 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 10 May 2016 16:43:12 +0200 Subject: StateSelect: call clear() on postTurnDone() --- TODO | 1 - core/src/ch/asynk/rustanddust/game/states/StateSelect.java | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/TODO b/TODO index 6ee34e0..b62fd8e 100644 --- a/TODO +++ b/TODO @@ -1,6 +1,5 @@ FIX: - fix shoot animations, quit -> resume - - I once managed to have a target overlay constantly on ... - fix bug in Msg: changing position on stacked labels does not work TODO: diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 1f042e7..2460727 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -23,6 +23,7 @@ public class StateSelect extends StateCommon switch(msg) { case OK: + clear(); ctrl.postTurnDone(); return true; case PROMOTE: -- cgit v1.1-2-g2b99