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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 13:02:19 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 13:02:19 +0200 |
commit | 0c365d1936272ac0b5100ae5f27641c05051e496 (patch) | |
tree | 8402a510a441fb7ad747da07898273298156252c | |
parent | c45f691fa3d11db781e4d069ddc27606bbe8a5f8 (diff) | |
download | RustAndDust-0c365d1936272ac0b5100ae5f27641c05051e496.zip RustAndDust-0c365d1936272ac0b5100ae5f27641c05051e496.tar.gz |
InfantryFireAnimation: reduce START_DELAY to 0.3f
-rw-r--r-- | core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java index f595f50..e2e3cb7 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java @@ -112,7 +112,7 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab private static final float SHOT_DELAY = (1.6f / SHOT_COUNT); private static final float SHOT_SCATTERING = 40f; private static final float TIME_SCATTERING = 0.6f; - private static final float START_DELAY = 0.8f; + private static final float START_DELAY = 0.3f; private static final float SHOT_SPEED = 1000f; private static final float HIT_FRAME_DURATION = 0.05f; |