From 0c365d1936272ac0b5100ae5f27641c05051e496 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 10 May 2016 13:02:19 +0200 Subject: InfantryFireAnimation: reduce START_DELAY to 0.3f --- .../asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java index f595f50..e2e3cb7 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java @@ -112,7 +112,7 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab private static final float SHOT_DELAY = (1.6f / SHOT_COUNT); private static final float SHOT_SCATTERING = 40f; private static final float TIME_SCATTERING = 0.6f; - private static final float START_DELAY = 0.8f; + private static final float START_DELAY = 0.3f; private static final float SHOT_SPEED = 1000f; private static final float HIT_FRAME_DURATION = 0.05f; -- cgit v1.1-2-g2b99