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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-21 03:49:21 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-21 03:49:21 +0200 |
commit | 701875199e11bb1e429ee9127eaf907ba5edcd8f (patch) | |
tree | ee626044c230f9062b3f471c7141614342c0bffd | |
parent | f4e49f103cb6a4ac1c62b20d1d369fcfa965c2a9 (diff) | |
download | RustAndDust-701875199e11bb1e429ee9127eaf907ba5edcd8f.zip RustAndDust-701875199e11bb1e429ee9127eaf907ba5edcd8f.tar.gz |
Map and MapNode update
has:
- a list of Tiles to draw, which draw the top Pawn if some
- a list of animated Pawns to draw
- a list of current animations
- a list of animations to be
knows how to:
- draw itself, then the Tiles then the Pawns from the above lists
- draw in debug mode
- apply translation transformation of position is not 0,0
- animate Pawns and manage the above lists
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/Map.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/MapNode.java | 131 |
2 files changed, 112 insertions, 23 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Map.java b/core/src/ch/asynk/tankontank/engine/Map.java index 7364c9d..8c47ed1 100644 --- a/core/src/ch/asynk/tankontank/engine/Map.java +++ b/core/src/ch/asynk/tankontank/engine/Map.java @@ -16,9 +16,11 @@ public interface Map extends Node public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 hex); + public void setPawnAt(Pawn pawn, int col, int row, Pawn.Orientation o); + public void movePawnTo(Pawn pawn, Vector3 coords); - public void setPawnAt(Pawn pawn, int col, int row, Pawn.Orientation o); + public void movePawnTo(Pawn pawn, GridPoint2 hex); public void movePawnTo(Pawn pawn, int col, int row, Pawn.Orientation o); diff --git a/core/src/ch/asynk/tankontank/engine/MapNode.java b/core/src/ch/asynk/tankontank/engine/MapNode.java index 10b5ad5..a22b0a9 100644 --- a/core/src/ch/asynk/tankontank/engine/MapNode.java +++ b/core/src/ch/asynk/tankontank/engine/MapNode.java @@ -1,26 +1,41 @@ package ch.asynk.tankontank.engine; +import java.util.Vector; +import java.util.Iterator; +import java.util.LinkedHashSet; + import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.GridPoint2; +import com.badlogic.gdx.math.Matrix4; -import ch.asynk.tankontank.engine.gfx.TextureDrawable; +import ch.asynk.tankontank.engine.gfx.Image; +import ch.asynk.tankontank.engine.gfx.Animation; import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence; import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; -public class MapNode extends TextureDrawable implements Map +public class MapNode extends Image implements Map { - private Layer layer; private Map.Config cfg; private int cols; private int rows; private Tile[][] board; + boolean transform; + private Matrix4 prevTransform; + private Matrix4 nextTransform; + + private final Vector<Animation> animations = new Vector<Animation>(2); + private final Vector<Animation> nextAnimations = new Vector<Animation>(2); + private final LinkedHashSet<Tile> tilesToDraw = new LinkedHashSet<Tile>(); + private final LinkedHashSet<Pawn> pawnsToDraw = new LinkedHashSet<Pawn>(); + public MapNode(Map.Config cfg, Tile[][] board, Texture texture) { super(texture); @@ -31,20 +46,81 @@ public class MapNode extends TextureDrawable implements Map } @Override - public void setLayer(Layer layer) + public void setPosition(float x, float y) + { + super.setPosition(x, y); + if ((x != 0.0f) || (y != 0.0f)) { + transform = true; + prevTransform = new Matrix4(); + nextTransform = new Matrix4(); + nextTransform.translate(x, y, 0); + } else + transform = false; + } + + private void addPawnAnimation(Pawn pawn, AnimationSequence seq) + { + pawnsToDraw.add(pawn); + nextAnimations.add(seq); + } + + @Override + public void animate(float delta) { - this.layer = layer; + Iterator<Animation> iter = animations.iterator(); + while (iter.hasNext()) { + Animation a = iter.next(); + Pawn p = a.getPawn(); + if (a.animate(delta)) { + iter.remove(); + pawnsToDraw.remove(p); + } + } + + for (int i = 0, n = nextAnimations.size(); i < n; i++) + animations.add(nextAnimations.get(i)); + nextAnimations.clear(); } @Override - public void clear() + public void draw(Batch batch, float parentAlpha) { - dispose(); + super.draw(batch, parentAlpha); + + if (transform) { + prevTransform.set(batch.getTransformMatrix()); + batch.setTransformMatrix(nextTransform); + } + + Iterator<Tile> tileIter = tilesToDraw.iterator(); + while (tileIter.hasNext()) { + tileIter.next().draw(batch, parentAlpha); + } + + Iterator<Pawn> pawnIter = pawnsToDraw.iterator(); + while (pawnIter.hasNext()) { + pawnIter.next().draw(batch, parentAlpha); + } + + if (transform) + batch.setTransformMatrix(prevTransform); } @Override - public void act(float delta) + public void drawDebug(ShapeRenderer debugShapes) { + if (transform) { + prevTransform.set(debugShapes.getTransformMatrix()); + debugShapes.setTransformMatrix(nextTransform); + } + + Iterator<Tile> iter = tilesToDraw.iterator(); + while (iter.hasNext()) { + iter.next().drawDebug(debugShapes); + } + + if (transform) + debugShapes.setTransformMatrix(prevTransform); } @Override @@ -55,17 +131,22 @@ public class MapNode extends TextureDrawable implements Map private Pawn getTopPawnAt(int col, int row) { - return board[row][col].getTop(); + return board[row][col].getTopPawn(); } private int pushPawnAt(Pawn pawn, int col, int row) { - return board[row][col].push(pawn); + Tile tile = board[row][col]; + tilesToDraw.add(tile); + return tile.push(pawn); } - private void removePawnFrom(Pawn pawn, int col, int row) + private int removePawnFrom(Pawn pawn, int col, int row) { - board[row][col].remove(pawn); + Tile tile = board[row][col]; + if (!tile.mustBeDrawn()) + tilesToDraw.remove(tile); + return tile.remove(pawn); } @Override @@ -92,18 +173,24 @@ public class MapNode extends TextureDrawable implements Map } @Override + public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o) + { + Vector2 pos = getPawnPosAt(pawn, col, row); + pawn.pushMove(pos.x, pos.y, o); + pushPawnAt(pawn, col, row); + } + + @Override public void movePawnTo(Pawn pawn, Vector3 coords) { - GridPoint2 p = getHexAt(null, coords.x, coords.y); - movePawnTo(pawn, p.x, p.y, Pawn.Orientation.KEEP); + GridPoint2 hex = getHexAt(null, coords.x, coords.y); + movePawnTo(pawn, hex.x, hex.y, Pawn.Orientation.KEEP); } @Override - public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o) + public void movePawnTo(Pawn pawn, GridPoint2 hex) { - int z = pushPawnAt(pawn, col, row); - Vector2 pos = getPawnPosAt(pawn, col, row); - pawn.pushMove(pos.x, pos.y, z, o); + movePawnTo(pawn, hex.x, hex.y, Pawn.Orientation.KEEP); } @Override @@ -114,18 +201,18 @@ public class MapNode extends TextureDrawable implements Map if ((col < 0) || (row < 0)) { AnimationSequence seq = pawn.getResetMovesAnimation(); - seq.addAnimation(RunnableAnimation.get(new Runnable() { + seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() { @Override public void run() { GridPoint2 hex = getHexAt(pawn.getLastPosition()); pushPawnAt(pawn, hex.x, hex.y); } })); - layer.addAnimation(seq); + addPawnAnimation(pawn, seq); } else { - int z = pushPawnAt(pawn, col, row); + pushPawnAt(pawn, col, row); Vector2 pos = getPawnPosAt(pawn, col, row); - pawn.pushMove(pos.x, pos.y, z, o); + pawn.pushMove(pos.x, pos.y, o); } } |