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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-29 08:01:31 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-29 08:01:31 +0100
commit12087bcff803b874178767a7ca2e2803314ee99a (patch)
tree483cc8f8f79ba9e0dd22df534fa40121cceb1714
parent84ef768964c4bf457bdefb340202e29c8799ffa0 (diff)
downloadRustAndDust-12087bcff803b874178767a7ca2e2803314ee99a.zip
RustAndDust-12087bcff803b874178767a7ca2e2803314ee99a.tar.gz
TankFireAnimation: reduce SHOT_SCATTERING
-rw-r--r--core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
index c6f6e30..e805f15 100644
--- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
+++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java
@@ -14,7 +14,7 @@ import ch.asynk.rustanddust.engine.gfx.Animation;
public class TankFireAnimation implements Disposable, Animation, Pool.Poolable
{
private static final float HALF_WIDTH_P = 0.9f;
- private static final float SHOT_SCATTERING = 60f;
+ private static final float SHOT_SCATTERING = 20f;
private static final float TIME_SCATTERING = 0.6f;
private static final float START_DELAY = 0.8f;
private static final float SHOT_SPEED = 900f;