From 12087bcff803b874178767a7ca2e2803314ee99a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 29 Dec 2015 08:01:31 +0100 Subject: TankFireAnimation: reduce SHOT_SCATTERING --- .../ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java index c6f6e30..e805f15 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java @@ -14,7 +14,7 @@ import ch.asynk.rustanddust.engine.gfx.Animation; public class TankFireAnimation implements Disposable, Animation, Pool.Poolable { private static final float HALF_WIDTH_P = 0.9f; - private static final float SHOT_SCATTERING = 60f; + private static final float SHOT_SCATTERING = 20f; private static final float TIME_SCATTERING = 0.6f; private static final float START_DELAY = 0.8f; private static final float SHOT_SPEED = 900f; -- cgit v1.1-2-g2b99