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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-10 12:16:40 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-10 12:16:40 +0100 |
commit | 6641ee0944cbe2397962b74729373958f63cfab8 (patch) | |
tree | 3ec164d8061268a2f586d63a47716b07f46e134d | |
parent | 6154e6415ecff8949c38e0eb655da01362b9e550 (diff) | |
download | RustAndDust-6641ee0944cbe2397962b74729373958f63cfab8.zip RustAndDust-6641ee0944cbe2397962b74729373958f63cfab8.tar.gz |
BattleCommon: init is one turn, only call map.turnDone() when all is done
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index fbf088d..406e8a1 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -108,17 +108,14 @@ public abstract class BattleCommon implements Battle this.currentPlayer = players[0]; setupPlayer(); - map.actionDone(); - map.turnDone(); currentPlayer.turnEnd(); this.currentPlayer = players[1]; setupPlayer(); - map.actionDone(); - map.turnDone(); currentPlayer.turnEnd(); this.currentPlayer = players[0]; + map.turnDone(); } @Override |