From 6641ee0944cbe2397962b74729373958f63cfab8 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= <jeremy@asynk.ch>
Date: Wed, 10 Feb 2016 12:16:40 +0100
Subject: BattleCommon: init is one turn, only call map.turnDone() when all is
 done

---
 core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
index fbf088d..406e8a1 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java
@@ -108,17 +108,14 @@ public abstract class BattleCommon implements Battle
 
         this.currentPlayer = players[0];
         setupPlayer();
-        map.actionDone();
-        map.turnDone();
         currentPlayer.turnEnd();
 
         this.currentPlayer = players[1];
         setupPlayer();
-        map.actionDone();
-        map.turnDone();
         currentPlayer.turnEnd();
 
         this.currentPlayer = players[0];
+        map.turnDone();
     }
 
     @Override
-- 
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