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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-10 09:07:33 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-10 09:07:33 +0100
commit2ebeade2bc9840106d9c207a9979ea304370961f (patch)
tree03e27e995f6c99da582745c9d399dbdb0c2a3a02
parent47d6d97f916fc4030e533b0fdb524d494018cdd7 (diff)
downloadRustAndDust-2ebeade2bc9840106d9c207a9979ea304370961f.zip
RustAndDust-2ebeade2bc9840106d9c207a9979ea304370961f.tar.gz
StateBreak: notify break through MIDDLE_CENTER
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateBreak.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
index bab504d..7c41677 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java
@@ -1,5 +1,6 @@
package ch.asynk.rustanddust.game.states;
+import ch.asynk.rustanddust.ui.Position;
import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Unit;
import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons;
@@ -15,7 +16,7 @@ public class StateBreak extends StateCommon
{
activeUnit = null;
ctrl.hud.actionButtons.show(Buttons.DONE.b);
- ctrl.hud.pushNotify("Break move possible");
+ ctrl.hud.notify("Break Through possible", Position.MIDDLE_CENTER);
map.unitsBreakThroughShow();
}