diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-29 16:24:24 +0100 |
---|---|---|
committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-29 16:24:24 +0100 |
commit | fe4be61e3985ae3739237cfecb16dcb8fa79551e (patch) | |
tree | 03c17ed452cefaed9730268ecd12a9b5b35b6ec9 | |
parent | 1a44e95b78a731d5cd6457ba56e02f3160412f42 (diff) | |
download | RustAndDust-fe4be61e3985ae3739237cfecb16dcb8fa79551e.zip RustAndDust-fe4be61e3985ae3739237cfecb16dcb8fa79551e.tar.gz |
update TODO
-rw-r--r-- | TODO | 16 |
1 files changed, 3 insertions, 13 deletions
@@ -1,28 +1,18 @@ Tile: - + a center (Vector2) to position overlays and center pawns on it - + multiple overlays (path,attack,wrecked,special terrains) centered on it - + a stack of pawn - automatic overlays to show unit stack depth - Pawn: - + a position (Vector3) to position overlays - + an image - + multiple overlays centered on it - + prevPosition to revert last move - + - Board: - support different grid direction Board.Orientation offset inverted even/odd row scheme + - merge SearchBoard with Board ?? Game: - End Turn button in Select State - attack - infantry move after won fight - add options to hide moves/targets/assists even in action - -Hex, Unit: - - Hex overlays should be static terrain - - Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ... + - HUD position left/right |