From fe4be61e3985ae3739237cfecb16dcb8fa79551e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= <jeremy@asynk.ch>
Date: Wed, 29 Oct 2014 16:24:24 +0100
Subject: update TODO

---
 TODO | 16 +++-------------
 1 file changed, 3 insertions(+), 13 deletions(-)

diff --git a/TODO b/TODO
index 4509a39..651116a 100644
--- a/TODO
+++ b/TODO
@@ -1,28 +1,18 @@
 Tile:
-    + a center (Vector2) to position overlays and center pawns on it
-    + multiple overlays (path,attack,wrecked,special terrains) centered on it
-    + a stack of pawn
     - automatic overlays to show unit stack depth
 
-
 Pawn:
-    + a position (Vector3) to position overlays
-    + an image
-    + multiple overlays centered on it
-    + prevPosition to revert last move
-
+    -
 
 Board:
     - support different grid direction
         Board.Orientation offset
         inverted even/odd row scheme
+    - merge SearchBoard with Board ??
 
 Game:
     - End Turn button in Select State
     - attack
         - infantry move after won fight
     - add options to hide moves/targets/assists even in action
-
-Hex, Unit:
-    - Hex overlays should be static terrain
-    - Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ...
+    - HUD position left/right
-- 
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