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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 16:43:12 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 16:43:12 +0200 |
commit | d63375eb57ebaaa5721ef8c9edbfb1a9ae11e931 (patch) | |
tree | 0e8b3f3874ca59e383f787019f58dba5c43c67ba | |
parent | 04b8e27bcdee46127891d381d31b7f49df660ef0 (diff) | |
download | RustAndDust-d63375eb57ebaaa5721ef8c9edbfb1a9ae11e931.zip RustAndDust-d63375eb57ebaaa5721ef8c9edbfb1a9ae11e931.tar.gz |
StateSelect: call clear() on postTurnDone()
-rw-r--r-- | TODO | 1 | ||||
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateSelect.java | 1 |
2 files changed, 1 insertions, 1 deletions
@@ -1,6 +1,5 @@ FIX: - fix shoot animations, quit -> resume - - I once managed to have a target overlay constantly on ... - fix bug in Msg: changing position on stacked labels does not work TODO: diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 1f042e7..2460727 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -23,6 +23,7 @@ public class StateSelect extends StateCommon switch(msg) { case OK: + clear(); ctrl.postTurnDone(); return true; case PROMOTE: |