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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-11 16:00:44 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-11 16:00:44 +0200 |
commit | 7edb4a365217ac1b1855b33a00b78d4dfbc88887 (patch) | |
tree | 735220fafc4e72073719681beb0da8cc818e58fe | |
parent | 1c30be602ad1f3a734a34b53ce476bc59395b306 (diff) | |
download | RustAndDust-7edb4a365217ac1b1855b33a00b78d4dfbc88887.zip RustAndDust-7edb4a365217ac1b1855b33a00b78d4dfbc88887.tar.gz |
update www
-rw-r--r-- | rustanddust.ch/game-resume-menu-small.png | bin | 0 -> 572446 bytes | |||
-rw-r--r-- | rustanddust.ch/game-resume-menu.png | bin | 0 -> 1429496 bytes | |||
-rw-r--r-- | rustanddust.ch/game-select-menu-small.png | bin | 0 -> 550010 bytes | |||
-rw-r--r-- | rustanddust.ch/game-select-menu.png | bin | 0 -> 1357542 bytes | |||
-rw-r--r-- | rustanddust.ch/index.html | 18 |
5 files changed, 17 insertions, 1 deletions
diff --git a/rustanddust.ch/game-resume-menu-small.png b/rustanddust.ch/game-resume-menu-small.png Binary files differnew file mode 100644 index 0000000..ab01207 --- /dev/null +++ b/rustanddust.ch/game-resume-menu-small.png diff --git a/rustanddust.ch/game-resume-menu.png b/rustanddust.ch/game-resume-menu.png Binary files differnew file mode 100644 index 0000000..0ac8b96 --- /dev/null +++ b/rustanddust.ch/game-resume-menu.png diff --git a/rustanddust.ch/game-select-menu-small.png b/rustanddust.ch/game-select-menu-small.png Binary files differnew file mode 100644 index 0000000..e6082b6 --- /dev/null +++ b/rustanddust.ch/game-select-menu-small.png diff --git a/rustanddust.ch/game-select-menu.png b/rustanddust.ch/game-select-menu.png Binary files differnew file mode 100644 index 0000000..b7b3040 --- /dev/null +++ b/rustanddust.ch/game-select-menu.png diff --git a/rustanddust.ch/index.html b/rustanddust.ch/index.html index 307e86d..a97f599 100644 --- a/rustanddust.ch/index.html +++ b/rustanddust.ch/index.html @@ -46,6 +46,8 @@ <ol> <li><a href="#mainoptions">Main Options</a></li> <li><a href="#playoptions">Play Options</a></li> + <li><a href="#gameselect">Game Select</a></li> + <li><a href="#gameresume">Game Resume</a></li> </ol> </li> <li>Rules @@ -81,6 +83,18 @@ <li><b>Scenario</b> : to choose which battelfield you are going to play on.</li> <li><b>Battle Objectivet</b> : to consult the battle description and victory conditions.</li> </ul> + <h2><a name="gameselect">Game Select</a>:</h2> + <div class="center"><a href="game-select-menu.png" class="fancybox" rel="galler"><img src="game-select-menu-small.png" /></a></div> + <ul> + <li>from here you can manage your stored games.</li> + </ul> + <h2><a name="gameresume">Game Resume</a>:</h2> + <div class="center"><a href="game-resume-menu.png" class="fancybox" rel="galler"><img src="game-resume-menu-small.png" /></a></div> + <ul> + <li><b>Resume</b> : to resume the game where you left it.</li> + <li><b>Replay Last Actions</b> : to replay the actions of the last turn of the game.</li> + <li><b>Replay Battle</b> : to replay the game starting from the first action.</li> + </ul> </div> <div class="article"> @@ -109,6 +123,8 @@ <li>select the destination hex.</li> <li>select the final orientation of your unit.</li> </ul> + <p>On very rare occasions, you might be asked to specify the path you want to follow when for example you can pass over one of two <a href="#hexes">Objectives</a>.</p> + <p>To cancel the action, select your combat leading unit again.</p> <p>Moving a unit costs you 1 <a href="#actions">AP</a>.</p> <div class="center"><a href="move.png" class="fancybox" rel="galler"><img src="move-small.png" /></a></div> </div> @@ -123,7 +139,7 @@ Friendly units that can fire and have a clear line of sight to the selected target can assist you.<br /> Artillery units can assist even if they don't have a clear line of sight to the target.<br /> Infantry units nullify the defense bonus when attacking to a town.<br /> - Soft targets have 2 defense values, the higher being used when the are in hills, woods or town hex.</p> + Soft targets have 2 defense values, the higher being used when the are on hills, woods or town hex.</p> <p>You destroy the target if: <b>2d6 + #engaged units + bonuses >= defense + bonuses</b>.</p> <h3>To perform a combat:</h3> <ul> |