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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-15 11:24:47 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-15 11:24:47 +0100 |
commit | be277ec213266c749296a41aeab45bcdeba2b1b3 (patch) | |
tree | 7f4648a4d44b602bd3b2e0ac2a96745d21f31567 | |
parent | 2aaa0def4ec621f159c3c754523e479ac5f16b28 (diff) | |
download | RustAndDust-be277ec213266c749296a41aeab45bcdeba2b1b3.zip RustAndDust-be277ec213266c749296a41aeab45bcdeba2b1b3.tar.gz |
StateDeployment: no need to revert beforec calling setOnBoard() the latest does the cleaning
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateDeployment.java | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java index b224e2e..a014b03 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java @@ -123,7 +123,6 @@ public class StateDeployment extends StateCommon { if (o == Orientation.KEEP) o = selectedUnit.getOrientation(); - map.revertEnter(selectedUnit); map.setOnBoard(selectedUnit, selectedHex, o); entryZone = null; |