From be277ec213266c749296a41aeab45bcdeba2b1b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Tue, 15 Dec 2015 11:24:47 +0100 Subject: StateDeployment: no need to revert beforec calling setOnBoard() the latest does the cleaning --- core/src/ch/asynk/rustanddust/game/states/StateDeployment.java | 1 - 1 file changed, 1 deletion(-) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java index b224e2e..a014b03 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java @@ -123,7 +123,6 @@ public class StateDeployment extends StateCommon { if (o == Orientation.KEEP) o = selectedUnit.getOrientation(); - map.revertEnter(selectedUnit); map.setOnBoard(selectedUnit, selectedHex, o); entryZone = null; -- cgit v1.1-2-g2b99