#include "ecmake.h" #include "config.h" #include static void on_done(void *data, Evas_Object *obj, void *event_info) { // quit the mainloop (elm_run function will return) elm_exit(); } int hello_world() { Evas_Object *win, *box, *lab, *btn; // new window - do the usual and give it a name (hello) and title (Hello) win = elm_win_util_standard_add("hello", "Hello"); // when the user clicks "close" on a window there is a request to delete evas_object_smart_callback_add(win, "delete,request", on_done, NULL); // add a box object - default is vertical. a box holds children in a row, // either horizontally or vertically. nothing more. box = elm_box_add(win); // make the box horizontal elm_box_horizontal_set(box, EINA_TRUE); // add object as a resize object for the window (controls window minimum // size as well as gets resized if window is resized) elm_win_resize_object_add(win, box); evas_object_show(box); // add a label widget, set the text and put it in the pad frame lab = elm_label_add(win); // set default text of the label elm_object_text_set(lab, "Hello out there world!"); // pack the label at the end of the box elm_box_pack_end(box, lab); evas_object_show(lab); // add an ok button btn = elm_button_add(win); // set default text of button to "OK" elm_object_text_set(btn, "OK"); // pack the button at the end of the box elm_box_pack_end(box, btn); evas_object_show(btn); // call on_done when button is clicked evas_object_smart_callback_add(btn, "clicked", on_done, NULL); // now we are done, show the window evas_object_show(win); // run the mainloop and process events and callbacks elm_run(); elm_shutdown(); return 0; }