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-rw-r--r--ecmake/lib/ecmake.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/ecmake/lib/ecmake.c b/ecmake/lib/ecmake.c
new file mode 100644
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--- /dev/null
+++ b/ecmake/lib/ecmake.c
@@ -0,0 +1,59 @@
+
+#include "ecmake.h"
+#include "config.h"
+
+#include <Elementary.h>
+
+static void
+on_done(void *data, Evas_Object *obj, void *event_info)
+{
+ // quit the mainloop (elm_run function will return)
+ elm_exit();
+}
+
+int
+hello_world()
+{
+ Evas_Object *win, *box, *lab, *btn;
+
+ // new window - do the usual and give it a name (hello) and title (Hello)
+ win = elm_win_util_standard_add("hello", "Hello");
+ // when the user clicks "close" on a window there is a request to delete
+ evas_object_smart_callback_add(win, "delete,request", on_done, NULL);
+
+ // add a box object - default is vertical. a box holds children in a row,
+ // either horizontally or vertically. nothing more.
+ box = elm_box_add(win);
+ // make the box horizontal
+ elm_box_horizontal_set(box, EINA_TRUE);
+ // add object as a resize object for the window (controls window minimum
+ // size as well as gets resized if window is resized)
+ elm_win_resize_object_add(win, box);
+ evas_object_show(box);
+
+ // add a label widget, set the text and put it in the pad frame
+ lab = elm_label_add(win);
+ // set default text of the label
+ elm_object_text_set(lab, "Hello out there world!");
+ // pack the label at the end of the box
+ elm_box_pack_end(box, lab);
+ evas_object_show(lab);
+
+ // add an ok button
+ btn = elm_button_add(win);
+ // set default text of button to "OK"
+ elm_object_text_set(btn, "OK");
+ // pack the button at the end of the box
+ elm_box_pack_end(box, btn);
+ evas_object_show(btn);
+ // call on_done when button is clicked
+ evas_object_smart_callback_add(btn, "clicked", on_done, NULL);
+
+ // now we are done, show the window
+ evas_object_show(win);
+
+ // run the mainloop and process events and callbacks
+ elm_run();
+ elm_shutdown();
+ return 0;
+}