--- title : Movement --- A unit can only move once each turn. MP cannot be saved from one turn to the other. Once it's movement is complete, a unit can face any direction. An activated unit can at least move one hex if the movement is legal. Woods and Town hexes cost 1 extra MP if not entering from a Road side. Road March : a unit can spend 1 extra MP if its movement starts on, crosses and ends on Roads hexes.